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Bump to lipzip/rel-1-5-1/b95cf3fdd4c1271f922017f092d02a878873425c (do…
…tnet#863) Main reason is to include fixes for a couple CVEs. Changes: * 1.3.0 * Support bzip2 compressed zip archives * Improve file progress callback code * Fix zip_fdopen() * CVE-2017-12858: Fix double free(). * CVE-2017-14107: Improve EOCD64 parsing. * 1.3.1 * Install zipconf.h into ${PREFIX}/include * Add zip_libzip_version() * Fix AES tests on Linux * 1.3.2 * Fix bug introduced in last: zip_t was erroneously freed if zip_close() failed. * 1.4.0 * Improve build with cmake * Retire autoconf/automake build system * Add zip_source_buffer_fragment(). * Add support to clone unchanged beginning of archive (instead of rewriting it). Supported for buffer sources and on Apple File System. * Add support for Microsoft Universal Windows Platform. * 1.5.0 * Use standard cryptographic library instead of custom AES implementation. This also simplifies the license. * Use clang-format to format the source code. * More Windows improvements. * 1.5.1 * Choose format of installed documentation based on available tools. * Fix visibility of symbols. * Fix zipcmp directory support. * Don’t set RPATH on Linux. * Use Libs.private for link dependencies in pkg-config file. * Fix build with LibreSSL. * Various bugfixes. Additionally: * make it possible to build Windows version of libzip on Linux with mingw (no mxe required) * build on macOS for Windows with system/brew cmake * export MACOSX_DEPLOYMENT_TARGET=10.11 in the top-level makefile to specify the minimum version of macOS we support. Without this it is possible that code built on 10.11 with Xcode targeting a newer version of the system will not work on macOS older than the version targetted by Xcode being used. For instance, if we build on macOS 10.11 with Xcode 8.2 (which targets macOS 10.12) then the code which just built on 10.11 may not work on this very system - because it may use APIs available only starting from 10.12
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Submodule LibZipSharp
updated
from b7aab1 to 4d3e59
2 changes: 1 addition & 1 deletion
2
...arin.Android.Build.Tasks/Tests/Xamarin.ProjectTools/Xamarin.ProjectTools.Darwin.projitems
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Original file line number | Diff line number | Diff line change |
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# the name of the target operating system | ||
SET(CMAKE_SYSTEM_NAME Windows) | ||
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# which compilers to use for C and C++ | ||
SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc) | ||
SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++) | ||
SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres) | ||
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# here is the target environment located | ||
SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32) | ||
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# adjust the default behaviour of the FIND_XXX() commands: | ||
# search headers and libraries in the target environment, search | ||
# programs in the host environment | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) | ||
set(BUILD_SHARED_LIBS ON) |
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Original file line number | Diff line number | Diff line change |
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# the name of the target operating system | ||
SET(CMAKE_SYSTEM_NAME Windows) | ||
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||
# which compilers to use for C and C++ | ||
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc) | ||
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++) | ||
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres) | ||
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||
# here is the target environment located | ||
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32) | ||
|
||
# adjust the default behaviour of the FIND_XXX() commands: | ||
# search headers and libraries in the target environment, search | ||
# programs in the host environment | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
|
||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) | ||
set(BUILD_SHARED_LIBS ON) |
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