Add default radial LightTexture
implementation
#60
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Closes godotengine/godot-proposals#1717.
Useful for
Light2D
nodes. It's quite cumbersome to create radial gradient textures to be actually useful forLight2D
nodes by default quickly enough, so most of the time it wouldn't be intuitive for beginners, so this should help to speed up the workflow in general.Based on
GradientTexture2D
.This PR also increases default texture size to 256x256 pixels, see rationale in godotengine/godot#47410 (comment).
Note for Godot 4.0: auto-instantiation of
Gradient
will have to be done via editor as suggested in godotengine/godot#39479, otherwise there are known limitations of reverting the property to default value.