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Run shutdown on a normal quit, not only on SIGINT/SIGTERM - #87

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goofmint merged 3 commits into
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feature/84-shutdown-on-normal-quit
Aug 26, 2026
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Run shutdown on a normal quit, not only on SIGINT/SIGTERM#87
goofmint merged 3 commits into
mainfrom
feature/84-shutdown-on-normal-quit

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@goofmint goofmint commented Aug 26, 2026

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fix #84

wireProcessExit registered shutdown() on SIGINT/SIGTERM only, and on a normal interactive quit neither fires. So await root.layoutState.flush(), ~15 service dispose() calls, and await root.hostRef.current?.disposeAll() (extension deactivate) never ran. Layout state was silently lost on every quit and extensions never deactivated.

The reason SIGINT never fires: createCliRenderer() calls stdin.setRawMode(true), and raw mode disables signal generation for Ctrl+C — \x03 arrives as ordinary input. OpenTUI handles it in its own keypress path, process.nextTick(() => this.destroy()), with exitOnCtrlC defaulting to true.

Found while investigating #82; unrelated to that fix.

Why not exitOnCtrlC: false

The obvious fix — disable OpenTUI's handling and bind quit ourselves — risks an editor that cannot be exited at all if anything about the binding is wrong, and that cannot be verified in a sandbox with no TTY.

It is also unnecessary. CliRenderer.destroy() is synchronous and idempotent, delegates to finalizeDestroy(), and finalizeDestroy() never calls process.exit — the process exits naturally once the event loop drains. So an async shutdown() started from a destroy hook keeps the loop alive on its own pending fs I/O and completes before exit. Ctrl+C keeps being handled entirely by OpenTUI; this change only interposes cleanup.

onDestroy rather than the DESTROY event

renderShell.tsx already subscribes to CliRenderEvents.CAPABILITIES, so the event style had precedent — but reading the bundle, finalizeDestroy() emits "destroy" partway through teardown via a plain EventEmitter.emit with no try/catch, and cleanupBeforeDestroy() has already removed the renderer's own uncaughtException handler by then. A throwing listener would escape uncaught and abort the rest of teardown, including root and native-renderer cleanup.

onDestroy is invoked at the very end, after teardown completes, inside the library's own try/catch, and is a first-class typed field on CliRendererConfig. It is the safer seam.

Implementation

  • createShutdown(root, deps) replaces the old boolean shuttingDown flag with a memoized promise. That matters: a signal arriving while the destroy hook's teardown is still in flight previously resolved early, letting process.exit(0) cut the flush off mid-write. It now awaits the same real completion.
  • Bounded by SHUTDOWN_TIMEOUT_MS = 2000 through the existing injectable ChordScheduler seam rather than a bare setTimeout — a hung shutdown() would otherwise leave the editor unquittable, reintroducing the exact risk this design avoids. On timeout it logs and lets teardown proceed.
  • runTecode passes () => { void shutdown(); } into createCliRenderer({ onDestroy }) via a new ShellRenderDeps.onDestroy. Fire-and-forget is correct here — the pending I/O keeps the loop alive.
  • SIGINT/SIGTERM registration is unchanged (kill, and any non-raw-mode context, still need it). The headless exit path now calls the same shutdown instead of re-listing all 15+ dispose calls a second time.

Tests

The real Ctrl+C path cannot be exercised here — no TTY, and main.ts forces the no-op renderShellHeadless when stdout is not a TTY — so the tests target the seam.

A subprocess fixture proves runTecode genuinely wires onDestroy to shutdown(), observed through layoutState's real disk write. It synchronises on theme.select's command-registry disposal (which runs strictly after flush()) rather than on the 250 ms layout debounce timer — the implementer found that racing the debounce made the test pass even with the wiring removed, which is exactly the kind of vacuous test this repo has been bitten by before.

Plus direct createShutdown tests for idempotency in both destroy→signal and signal→destroy orderings, and for the timeout path.

Mutation-verified independently: deleting the onDestroy: () => { void shutdown(); } block fails that first test (fixture.timeout, exit code 1 vs expected 0) and leaves the other three untouched.

What is still unverified

A real-terminal confirmation that Ctrl+C still quits cleanly and that layout state now persists. Neither is reachable in this environment. The design deliberately leaves OpenTUI's Ctrl+C handling untouched precisely so that this change cannot break quitting, but that reasoning is from reading the bundle, not from a live run.

Validation

bun test 1592 pass / 1 skip / 0 fail (from 1588 on main), bunx tsc --noEmit clean, bun run lint clean.

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https://claude.ai/code/session_01WELSsojQQL1cTAR5iUUsTK


Generated by Claude Code

Summary by CodeRabbit

  • 改善
    • 対話モードでの Ctrl+C、SIGINT、SIGTERM による終了処理を統一しました。
    • 終了時にレイアウトを保存し、関連サービスと拡張機能を確実に停止します。
    • 複数の終了要求が発生しても処理を一度だけ実行します。
    • 終了処理が2秒を超えた場合は警告を記録して終了します。

Raw mode (createCliRenderer) disables signal generation, so an interactive
Ctrl+C never reaches Node as a real SIGINT — OpenTUI's own exitOnCtrlC
handling calls CliRenderer.destroy() directly instead, which never fires
SIGINT and therefore never ran wireProcessExit's shutdown(): layout state
was never flushed and extensions never deactivated on a normal quit.

destroy()'s finalizeDestroy() never calls process.exit (verified against
the pinned @opentui/core@0.1.107 bundle) — the process exits only once the
event loop drains — so main.ts now wires shutdown() to createCliRenderer's
onDestroy config callback (renderShell.tsx's new ShellRenderDeps.onDestroy),
chosen over the CliRenderEvents.DESTROY event because onDestroy fires at
the very end of teardown and is already guarded by the library's own
try/catch, whereas the DESTROY event fires mid-teardown through a plain
EventEmitter.emit with no such protection. exitOnCtrlC itself is untouched,
so Ctrl+C can never become unquittable.

wireProcessExit's shutdown is refactored from a boolean-flag guard to a
memoized promise (createShutdown) so a signal racing in while the destroy
hook's teardown is still in flight awaits the same real completion instead
of resolving early and letting process.exit(0) cut it off. It's now also
bounded by a 2s timeout (SHUTDOWN_TIMEOUT_MS) using the same injectable
ChordScheduler seam keymap/chords.ts already established, logging rather
than hanging if a dispose() ever gets stuck. runTecode's headless-exit path
now calls the same shutdown() instead of re-listing every dispose() call a
second time.

Adds requirements.md Req 12.3 and a design.md §3 shutdown point; tests
(packages/cli/src/shutdownOnDestroy.test.ts) exercise the seam rather than
a real terminal: a subprocess fixture proves runTecode really wires
onDestroy to shutdown() (observed via layoutState's flush landing on disk,
synchronized on theme.select's command-registry disposal rather than
racing the layout debounce timer), plus direct createShutdown tests for
idempotency in both destroy/signal orderings and the timeout path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WELSsojQQL1cTAR5iUUsTK
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  • design.md
  • packages/cli/src/main.ts
  • packages/cli/src/renderShell.tsx
  • packages/cli/src/shutdownOnDestroy.test.ts

Walkthrough

SIGINTSIGTERM、raw mode の Ctrl+C、OpenTUI の onDestroy を共有シャットダウン処理へ統合しました。レイアウト保存、サービス破棄、拡張機能無効化を一度だけ実行し、2秒のタイムアウトを追加しました。

Changes

統合シャットダウンフロー

Layer / File(s) Summary
シャットダウン契約と実装
packages/cli/src/main.ts, design.md
ShutdownRootShutdownDepsSHUTDOWN_TIMEOUT_MScreateShutdown を追加しました。並行呼び出しは同じPromiseを待機し、例外を記録します。
終了トリガーへの接続
packages/cli/src/main.ts, packages/cli/src/renderShell.tsx
共有シャットダウン処理をシグナル、OpenTUIの onDestroy、ヘッドレス終了へ接続しました。
終了処理の検証
packages/cli/src/shutdownOnDestroy.test.ts, requirements.md
終了フック、重複呼び出し、レイアウト保存、タイムアウトをテストし、統合シャットダウン要件を追加しました。

Estimated code review effort: 4 (Complex) | ~45 minutes

Merge Risk: 🔵 Low · up to df235

The PR now runs persistence and disposal during normal quits, but if cleanup exceeds the two-second timeout, the fire-and-forget shutdown path may leave the process running instead of guaranteeing termination. The change is mergeable with explicit owner awareness or follow-up on timeout behavior.

Suggested reviewers: claude

Sequence Diagram(s)

sequenceDiagram
  participant OpenTUI as OpenTUI CliRenderer
  participant Main as main.ts
  participant Shutdown as createShutdown
  participant Services as layoutState and services
  OpenTUI->>Main: onDestroy()
  Main->>Shutdown: invoke shared shutdown()
  Shutdown->>Services: flush layout
  Shutdown->>Services: dispose core services
  Shutdown->>Services: deactivate extensions
Loading

Poem

ウサギが Ctrl+C をぴょんと押す
保存のレイアウトが月へ跳ねる
共有Promiseが耳をそろえ
破棄を一度だけ見届ける
二秒の時計が静かに鳴る
端末は眠り、巣は整う

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed タイトルは、SIGINT/SIGTERM だけでなく通常終了時にもシャットダウンを実行するという主変更を明確に示しています。
Linked Issues check ✅ Passed Issue #84 の要件を満たしています。OpenTUI の onDestroy から共有シャットダウンを呼び出し、レイアウト保存、サービス破棄、拡張機能の無効化を実行します。メモ化済み Promise とタイムアウトも、関連する終了処理の要件に対応しています。
Out of Scope Changes check ✅ Passed 変更は Issue #84 と関連する終了処理の範囲内です。onDestroy 接続、終了処理の冪等化、タイムアウト、ヘッドレス経路の共有化、および検証テストは、主目的を実現または安全に補強する変更です。
Docstring Coverage ✅ Passed Docstring coverage is 85.71% which is sufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 7 functions across 3 files. (2 skipped: 2 u…
Full details: Docstring Coverage

Explanation

Docstring coverage is 85.71% which is sufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 7 functions across 3 files. (2 skipped: 2 unsupported.)

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Comment @coderabbitai help to get the list of available commands.

#86 added root.keybindingPresetConfigSync.dispose() to the inline
shutdown list that this branch replaces wholesale with createShutdown,
so git could not merge the two: taking either side alone silently drops
one change.

Resolved by keeping both — createShutdown's shared, memoized,
timeout-bounded sequence, with keybindingPresetConfigSync folded into
ShutdownRoot and the teardown list, plus #86's
applyConfiguredKeybindingPreset() call retained at its assembly point.
Without the former the preset's ConfigService subscription would leak on
every quit.

The disposable-count assertions move 18 -> 19. That count is what makes
a dropped dispose fail rather than pass silently: removing the new line
fails both idempotency tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WELSsojQQL1cTAR5iUUsTK
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@goofmint I will review the changes in #87.

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Actionable comments posted: 1

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Inline comments:
In `@packages/cli/src/main.ts`:
- Around line 1525-1544: Update the onDestroy callback to terminate the process
after shutdown settles, including when the shutdown timeout is reached, by
attaching a finally handler that calls process.exit(0) to the existing shutdown
invocation. Keep shutdown’s existing shared cleanup behavior and fire-and-forget
invocation intact.
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Comment thread packages/cli/src/main.ts
…down()

CodeRabbit (PR #87) caught a real gap: SHUTDOWN_TIMEOUT_MS bounds the
shutdown() promise, not the pending flush()/dispose() I/O it raced against.
A genuinely hung layoutState.flush() never lets performShutdown() reach
its dispose() calls, so whatever real handles those would have closed
stay open — and since onDestroy only did `void shutdown()`, nothing ever
called process.exit once shutdown() gave up, leaving the process (and the
editor) unquittable in exactly the case the timeout exists to guard
against. onDestroy now mirrors the SIGINT/SIGTERM path exactly:
`void shutdown().finally(() => process.exit(0))`. This costs nothing in
the healthy case — shutdown() only resolves early via the timeout branch
in the first place, so by the time .finally runs there is nothing further
worth blocking exit on.

Corrected the onDestroy TSDoc in main.ts and renderShell.tsx, which had
asserted the false premise that the process would exit "naturally" once
the event loop drains; updated design.md's shutdown point to match.

Added a subprocess test with a layoutState.flush() that never resolves
(backed by a real, still-armed timer standing in for whatever real handles
a completed teardown would have closed) and confirmed it hangs past a
bounded wait without the fix, then exits cleanly with it. Also had to
rework the existing "wires onDestroy to shutdown()" fixture: once onDestroy
calls process.exit(0), it settles within microtask timescale, so any
post-hoc polling in the fixture was racing (and losing to) that exit;
switched to a synchronous process.on("exit", ...) listener, gated on
theme.select's command-registration disposal rather than state.json's
content (layoutState.update()'s own real debounce timer can write that
file on its own regardless of whether shutdown() ever ran).

Re-verified the mutation check: removing the onDestroy wiring still fails
the first test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WELSsojQQL1cTAR5iUUsTK
@goofmint
goofmint merged commit 9ee27d4 into main Aug 26, 2026
6 checks passed
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通常終了(Ctrl+C)でレイアウト状態の保存と全 dispose がスキップされる

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