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Queue

CodeQL Run Tests codecov

Queue is a Golang library for spawning and managing a Goroutine pool, allowing you to create multiple workers according to the limited CPU number of machines.

Features

  • Support buffered channel queue.
  • Support NSQ (A realtime distributed messaging platform) as backend.
  • Support NATS (Connective Technology for Adaptive Edge & Distributed Systems) as backend.
  • Support Redis Pub/Sub as backend.
  • Support Redis Streams as backend.
  • Support RabbitMQ as backend.

Queue Scenario

Simple Queue service using Ring Buffer as default backend.

queue01

Change Queue service like NSQ, NATs or Redis.

queue02

Multiple Producer and Consumer.

queue03

Requirements

Go version 1.18 above

Installation

Install the stable version:

go get github.com/golang-queue/queue

Install the latest verison:

go get github.com/golang-queue/queue@master

Usage

Basic usage of Pool (use Task function)

By calling QueueTask() method, it schedules the task executed by worker (goroutines) in the Pool.

package main

import (
  "context"
  "fmt"
  "time"

  "github.com/golang-queue/queue"
)

func main() {
  taskN := 100
  rets := make(chan string, taskN)

  // initial queue pool
  q := queue.NewPool(5)
  // shutdown the service and notify all the worker
  // wait all jobs are complete.
  defer q.Release()

  // assign tasks in queue
  for i := 0; i < taskN; i++ {
    go func(i int) {
      if err := q.QueueTask(func(ctx context.Context) error {
        rets <- fmt.Sprintf("Hi Gopher, handle the job: %02d", +i)
        return nil
      }); err != nil {
        panic(err)
      }
    }(i)
  }

  // wait until all tasks done
  for i := 0; i < taskN; i++ {
    fmt.Println("message:", <-rets)
    time.Sleep(20 * time.Millisecond)
  }
}

Basic usage of Pool (use message queue)

Define the new message struct and implement the Bytes() func to encode message. Give the WithFn func to handle the message from Queue.

package main

import (
  "context"
  "encoding/json"
  "fmt"
  "log"
  "time"

  "github.com/golang-queue/queue"
  "github.com/golang-queue/queue/core"
)

type job struct {
  Name    string
  Message string
}

func (j *job) Bytes() []byte {
  b, err := json.Marshal(j)
  if err != nil {
    panic(err)
  }
  return b
}

func main() {
  taskN := 100
  rets := make(chan string, taskN)

  // initial queue pool
  q := queue.NewPool(5, queue.WithFn(func(ctx context.Context, m core.QueuedMessage) error {
    v, ok := m.(*job)
    if !ok {
      if err := json.Unmarshal(m.Bytes(), &v); err != nil {
        return err
      }
    }

    rets <- "Hi, " + v.Name + ", " + v.Message
    return nil
  }))
  // shutdown the service and notify all the worker
  // wait all jobs are complete.
  defer q.Release()

  // assign tasks in queue
  for i := 0; i < taskN; i++ {
    go func(i int) {
      if err := q.Queue(&job{
        Name:    "Gopher",
        Message: fmt.Sprintf("handle the job: %d", i+1),
      }); err != nil {
        log.Println(err)
      }
    }(i)
  }

  // wait until all tasks done
  for i := 0; i < taskN; i++ {
    fmt.Println("message:", <-rets)
    time.Sleep(50 * time.Millisecond)
  }
}

Using NSQ as Queue

See the NSQ documentation.

package main

import (
  "context"
  "encoding/json"
  "fmt"
  "log"
  "time"

  "github.com/golang-queue/nsq"
  "github.com/golang-queue/queue"
  "github.com/golang-queue/queue/core"
)

type job struct {
  Message string
}

func (j *job) Bytes() []byte {
  b, err := json.Marshal(j)
  if err != nil {
    panic(err)
  }
  return b
}

func main() {
  taskN := 100
  rets := make(chan string, taskN)

  // define the worker
  w := nsq.NewWorker(
    nsq.WithAddr("127.0.0.1:4150"),
    nsq.WithTopic("example"),
    nsq.WithChannel("foobar"),
    // concurrent job number
    nsq.WithMaxInFlight(10),
    nsq.WithRunFunc(func(ctx context.Context, m core.QueuedMessage) error {
      v, ok := m.(*job)
      if !ok {
        if err := json.Unmarshal(m.Bytes(), &v); err != nil {
          return err
        }
      }

      rets <- v.Message
      return nil
    }),
  )

  // define the queue
  q := queue.NewPool(
    5,
    queue.WithWorker(w),
  )

  // assign tasks in queue
  for i := 0; i < taskN; i++ {
    go func(i int) {
      q.Queue(&job{
        Message: fmt.Sprintf("handle the job: %d", i+1),
      })
    }(i)
  }

  // wait until all tasks done
  for i := 0; i < taskN; i++ {
    fmt.Println("message:", <-rets)
    time.Sleep(50 * time.Millisecond)
  }

  // shutdown the service and notify all the worker
  q.Release()
}

Using NATs as Queue

See the NATs documentation

package main

import (
  "context"
  "encoding/json"
  "fmt"
  "log"
  "time"

  "github.com/golang-queue/nats"
  "github.com/golang-queue/queue"
  "github.com/golang-queue/queue/core"
)

type job struct {
  Message string
}

func (j *job) Bytes() []byte {
  b, err := json.Marshal(j)
  if err != nil {
    panic(err)
  }
  return b
}

func main() {
  taskN := 100
  rets := make(chan string, taskN)

  // define the worker
  w := nats.NewWorker(
    nats.WithAddr("127.0.0.1:4222"),
    nats.WithSubj("example"),
    nats.WithQueue("foobar"),
    nats.WithRunFunc(func(ctx context.Context, m core.QueuedMessage) error {
      v, ok := m.(*job)
      if !ok {
        if err := json.Unmarshal(m.Bytes(), &v); err != nil {
          return err
        }
      }

      rets <- v.Message
      return nil
    }),
  )

  // define the queue
  q, err := queue.NewQueue(
    queue.WithWorkerCount(10),
    queue.WithWorker(w),
  )
  if err != nil {
    log.Fatal(err)
  }

  // start the five worker
  q.Start()

  // assign tasks in queue
  for i := 0; i < taskN; i++ {
    go func(i int) {
      q.Queue(&job{
        Message: fmt.Sprintf("handle the job: %d", i+1),
      })
    }(i)
  }

  // wait until all tasks done
  for i := 0; i < taskN; i++ {
    fmt.Println("message:", <-rets)
    time.Sleep(50 * time.Millisecond)
  }

  // shutdown the service and notify all the worker
  q.Release()
}

Using Redis(Pub/Sub) as Queue

See the redis documentation

package main

import (
  "context"
  "encoding/json"
  "fmt"
  "log"
  "time"

  "github.com/golang-queue/queue"
  "github.com/golang-queue/queue/core"
  "github.com/golang-queue/redisdb"
)

type job struct {
  Message string
}

func (j *job) Bytes() []byte {
  b, err := json.Marshal(j)
  if err != nil {
    panic(err)
  }
  return b
}

func main() {
  taskN := 100
  rets := make(chan string, taskN)

  // define the worker
  w := redisdb.NewWorker(
    redisdb.WithAddr("127.0.0.1:6379"),
    redisdb.WithChannel("foobar"),
    redisdb.WithRunFunc(func(ctx context.Context, m core.QueuedMessage) error {
      v, ok := m.(*job)
      if !ok {
        if err := json.Unmarshal(m.Bytes(), &v); err != nil {
          return err
        }
      }

      rets <- v.Message
      return nil
    }),
  )

  // define the queue
  q, err := queue.NewQueue(
    queue.WithWorkerCount(10),
    queue.WithWorker(w),
  )
  if err != nil {
    log.Fatal(err)
  }

  // start the five worker
  q.Start()

  // assign tasks in queue
  for i := 0; i < taskN; i++ {
    go func(i int) {
      q.Queue(&job{
        Message: fmt.Sprintf("handle the job: %d", i+1),
      })
    }(i)
  }

  // wait until all tasks done
  for i := 0; i < taskN; i++ {
    fmt.Println("message:", <-rets)
    time.Sleep(50 * time.Millisecond)
  }

  // shutdown the service and notify all the worker
  q.Release()
}