Releases: godotengine/godot
3.0.5-stable
This maintenance release fixes two main issues:
- Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
- User defined signals in the exported C# projects were misbehaving, this has now been fixed.
Links:
3.0.4-stable
This is a hotfix for the previous 3.0.3-stable release, which included a regression causing crashes in the Asset Library.
3.0.3-stable
This release brings the support for exporting C# based projects to Windows, Linux, and macOS! Over 350 patches were pulled into this release fixing various bugs and enhancement features - one notable change a new universal touch to mouse translation system.
3.0.2-stable
This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.
We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.
3.0.1-stable
We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. We've also fixed several nagging issues and generally put together a really nice update for our users of the stable branch.
3.0-stable
After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features!