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4.3rc3, 4.2.2
Windows 10
In the inspector of a VisualShader resource, Mode incorrectly uses "Node3D" instead of "Spatial" to refer to the Spatial shader mode/shader_type.
Mode
In the Create Shader window, it is correctly called "Spatial".
Did this get auto-replaced at some point during the Spatial->Node3D rename?
N/A
The text was updated successfully, but these errors were encountered:
Looks like this line is the source of the "Node3D" string:
godot/scene/resources/visual_shader.cpp
Line 1828 in a7a124a
Also, throughout that same file, "Node3D" is used to refer to the spatial mode within comments.
Line 3009 in a7a124a
Looks like it was changed from "Spatial" to "Node3D" in #37340; but Spatial shaders never ended up being renamed, so it was a false positive.
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Tested versions
4.3rc3, 4.2.2
System information
Windows 10
Issue description
In the inspector of a VisualShader resource,
Mode
incorrectly uses "Node3D" instead of "Spatial" to refer to the Spatial shader mode/shader_type.In the Create Shader window, it is correctly called "Spatial".
Did this get auto-replaced at some point during the Spatial->Node3D rename?
Steps to reproduce
Mode
dropdown displays "Node3D" instead of "Spatial".Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: