Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Audio only plays on one viewport (3D) #94403

Open
Tracked by #76797
olsongleb opened this issue Jul 15, 2024 · 1 comment · May be fixed by #94613
Open
Tracked by #76797

Audio only plays on one viewport (3D) #94403

olsongleb opened this issue Jul 15, 2024 · 1 comment · May be fixed by #94613

Comments

@olsongleb
Copy link

Tested versions

v4.2.2 stable.

System information

Windows 10

Issue description

I think I have found a problem similar to the one listed on the link, but only for the 3D camera. the sound (AudioStreamPlayer3D) is played only for the camera that was last specified as the current one. regardless of the fact that it is in another subviewport. #76634

Steps to reproduce

create a scene without a 3D camera, add Audio Stream Player 3D, two subviewports, each with a 3D camera. move the cameras in turn from the sound playback location. or in the attached project, you can move the cameras or change their current flag to hear it.

Minimal reproduction project (MRP)

bug.zip

@kus04e4ek
Copy link
Contributor

I'll try to fix this

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants