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Unable to access android editor while in play mode #94159
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Have you tried remote debugging? if not you can enable it from from Debug -> Deploy with Remote Debug and make changes while the app runs on your phone |
WDYM? The main issue is that thre´s only one window and that only for the ingame one, which means theres only ingame window , you can´t profile or anything just by code and if some code has an error you would have to close the window, because it not letting do anything. |
when remote debugging you can access the editor just like how you would during the pc play mode so I don't see what's the problem here |
ohh you are developing on android itself? yeah that's an issue. sorry about the misunderstanding |
It alright, though that was on the title itself 😅, i can't on pc , becajse mine is dead. |
I think it might be fine to close this or stay it open as m4gr3d mentioned tyou can do it on phones on editor/run/window_placement and select side by skde or editor( though this seems more unstable as it can sometimes not show up), though take into account that on big project ( as my experience statement) it can take minutes to just go from play window to editor as it might be a bug or an android scoped storage issue. |
https://godotengine.org/article/android_godot_editor_play_store_beta_release/
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That what i'm doing on my s23+ and it works well, what does not is the same as editor option , that sometimes doesn't work, or the editor get frozen due to a bug prob related to this #94416 (comment) |
Its ACTUALLY easy to solve this problem i had it before you and took me too long to find the way out so i ll just share it with u first click on Editor then Editor setting then under the run group click on the window placement android window should be showing in front of u click on its property and chose side by side .. In case its didn't work try to activate the developer options on your device (you can watch shot video in yt if u don't know how to activate it) This two developer options with the Editor setting side by side should make the game testing when click play split the screen in two halfs one for the Editor and one for the game |
The issue should be mitigated by #95700 which will be available in the next 4.4 and 4.3 releases. |
Tested versions
Reprocible in godot 4.3 beta 1 and most likely the older versions
System information
Sansung s23+ qualcom adreno 740
Issue description
(Putting as bug, because it does not look intended at first glance)
It seems when trying to run the game in play mode while you can play it alright on android, in the moment when you want to make any changes in games or lets say debug the errors you had or profiling, it turns out theres no editor window, when usually on pc you have both the editor and game window to adjust your stuff etc..
This makes it way harder to know what may cause the error in your code or not know where to optimized, because you can't really set things up before game window pops out, and while clicking the right arrow for returning to editor mode(closing the game window in the process), sometimes in larguer project( 200mb) it can quit the whole app itself.
Steps to reproduce
Open the project
Set play mode
Notices how you can"t edit anything in editor as there is no window for it.
Minimal reproduction project (MRP)
tests-android.zip
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