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Code Editor — when dragging the mini-map it also selects code. #94077
Comments
I can't reproduce (26d1577 Windows 10.0.22631)
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I can reproduce this behavior on: Windows 11 - 4.2.2.stable.official [15073af] - GL Compatibility - GeForce RTX 3070 Ti if I shrink the editor window width to be as small as it is allowed to get. Additionally, only the portion near the bottom of the minimap appears to have this issue for my test script, ~300 lines of commented-out code. For my reproduction:
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Can you reproduce in the latest beta? |
@kitbdev Ah yep, looks like I was actually experiencing #63842 earlier. Re-tested on 4.3 beta2:
Re-tested on the issue author's build:
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Might be specific to Linux or Ubuntu. I can reproduce the issue in a Ubuntu VM on 4.3 beta2. Re-tested on Ubuntu 22.04 via VirtualBox:
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I pull from Godot 4.3 dev main now and then and compile. Nothing fancy.
I tried it both ways. Same result.
Also tried this both ways. Same result.
I enabled it now and it's a bit harder to get the bug, but it's still happening.
Yes.
I have tried various places in the green block (that denotes the page) and the bug varies. I notice that if I click and drag very quickly it happens. If I click, paaaauuuussseee, then drag things work as expected.
Yes and No. Both cause the bug.
Yes.
I get a popup menu when I use right click, even on the map. Not sure what you mean. |
Tested versions
v4.3.beta.custom_build [6a13fdc]
System information
Godot v4.3.beta (6a13fdc) - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.183.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
Issue description
When you use the mini-map in the code editor, dragging it up/down will often start selecting the code instead.
Steps to reproduce
Fiddle about in the code editor.
Minimal reproduction project (MRP)
NA
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