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Camera2D gizmo lines don't update after changing Viewport Width/Height in the Project Settings until the camera is modified or the scene is reloaded
#92976
Closed
Calinou opened this issue
Jun 10, 2024
· 0 comments
· Fixed by #92992
Camera2D gizmo lines don't update after changing Viewport Width/Height in the Project Settings until the camera is modified or the scene is reloaded. Unlike #92975, the scene needs to be reloaded so that any changes can be seen. The issue also only occurs in 4.x, not 3.x.
Steps to reproduce
Create a new scene with a Camera2D node.
While keeping the 2D editor viewport visible in the background, open the project settings and adjust Display > Window > Size > Viewport Width.
Close the dialog. Notice the pink lines of the camera gizmo don't update until you save the scene and use Scene > Reload Saved Scene (or modify the camera in any way, e.g. by moving it).
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.beta (5833f59) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 550.78) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
Camera2D gizmo lines don't update after changing Viewport Width/Height in the Project Settings until the camera is modified or the scene is reloaded. Unlike #92975, the scene needs to be reloaded so that any changes can be seen. The issue also only occurs in 4.x, not 3.x.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: