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AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar #92453

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Tracked by #76797
LV3TO opened this issue May 28, 2024 · 0 comments

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@LV3TO
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LV3TO commented May 28, 2024

Tested versions

  • Reproducible in: Godot v4.3.dev6, Godot 4.3.beta1.official [a4f2ea9], v4.3.beta2.official [b75f048], v4.3.beta3.official [82cedc8], v4.3.rc1.official [e343dbb], v4.3.rc2.official [3978628], v4.3.rc3.official [03afb92], v4.3.stable.official [77dcf97]

System information

Godot v4.3.dev6 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 620 (Intel Corporation; 23.20.16.4973) - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)

Issue description

When trying using AudioStreamSynchronized (that uses ogg or mp3 that loops) inside AudioStreamInteractive, and you try to switch from them using transition from Next Bar, it will just not do it, and if you switch back, it will stop playing audio.

Steps to reproduce

  1. use AudioStreamInteractive with AudioStreamSychronized as one of it's clips:
    image
  2. use .ogg or .mp3 files (that loop):
    image
  3. go to edit transitions on the AudioStreamInteractive, and set from any clip to any clip to transition from Next Bar:
    image
  4. try to switch between them:
    image

Minimal reproduction project (MRP)

MRP.zip

@LV3TO LV3TO changed the title AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive using transition from Next Bar AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar May 28, 2024
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