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In Godot 4.2, when using GraphNode::set_slot_color_left or GraphNode::set_slot_color_right, the connection wires were updated and drawn with the new color such that if user code set the slot's color with an alpha value less than 1.0, the connection wires would be drawn dimmed to match the corresponding ports.
In Godot 4.3, this is no longer the case, and the change in the slot's color, and in our case the alpha, does not cause the connection wire layer to be redrawn.
Steps to reproduce
Add two GraphNode to a GraphEdit
Connect the output port on one GraphNode to the input port on the other GraphNode
Change the output slot and input slot colors accordingly using GraphNode::set_slot_color_xxxx functions
The connection wire remains drawn with the previous colors.
Moving either node causes the connection layer to be redrawn and the connection wire drawn with the correct colors.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
4.3.dev6 official
System information
Windows 11
Issue description
In Godot 4.2, when using
GraphNode::set_slot_color_left
orGraphNode::set_slot_color_right
, the connection wires were updated and drawn with the new color such that if user code set the slot's color with an alpha value less than 1.0, the connection wires would be drawn dimmed to match the corresponding ports.In Godot 4.3, this is no longer the case, and the change in the slot's color, and in our case the alpha, does not cause the connection wire layer to be redrawn.
Steps to reproduce
GraphNode::set_slot_color_xxxx
functionsMinimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: