-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
.Net / Windows / Main Branch: Editor Sometimes Crashes in Random Spot non-dev build #89709
Comments
I can confirm this on windows 11 with latest master too. |
A short video. QQ2024320-173719.mp4 |
OS_Windows::get_system_ca_certificates()
in non-dev build
@AThousandShips request |
I went through the history building and this is the first where it breaks for me: 77f6e35. The one before: 8bfc257 works for me just fine. Is it the same on your side? EDIT: |
I'm doing a range of building/testing, I even went to the commits on March 10, which led me to believe there are some problems on my end, at least on mono build. |
The only relevant part is probably dark mode detection (Windows build number checks might be off), If you are really using this version of Windows, try commenting function calls here one-by-one, to narrow it down. godot/platform/windows/display_server_windows.cpp Lines 5512 to 5523 in fe01776
But I'm not sure how it's related to Mono. |
I'm using Windows 10 1809, but I aggreed it may not be relevant. |
Just to be clear, I have the same issues and I'm on windows 11. |
Now I'm extra confused since my builds don't seem consistent. These are what I done for each version:
These are the builds I made: [OK] Dev5 [89f70e9] [OK] Main-3 [691bd17] [OK] Main-2 [84bdc8d] [OK] Main-1 [68ad520] [OK] Main [fe01776] This made me rebuild the dev5 afterward: [OK] Dev5 [89f70e9] And this is the order I followed when building these versions. |
Assuming it's the same problem, for me this is happening since way over a week already. Sometimes it works, but usually it doesn't. I'm not sure when exactly this was introduced, as I'm only rebuilding every 5-10 days. The version I'm currently using is from end of February, which I stayed on because this problem appeared afterwards. Same problem on 2 different machines, Windows 10 and Windows 11. I'm only using Mono builds. |
@AThousandShips request: |
…highlighting Editor Help: Add syntax highlighting for code blocks
If nothing else the PR linked does seem to resolve the issue I was having with the crashes. |
Will check soon |
#89861 fixed it for me, yay |
Can confirm that #89861 has fixed the issue on my end as well. |
Tested versions
Godot v4.3.dev.mono (fe01776)
System information
Godot v4.3.dev.mono (fe01776) - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
For mono + non-dev builds, Godot Editor sometimes may crash on startup, furthermore debugging breaks at this line:
Clicking the
Continue
button will show the program paused on exception, which isThe error code is
STATUS_HEAP_CORRUPTION (A heap has been corrupted.)
.Steps to reproduce
I am not sure if this is an OS-specific issue, but the repro is here:
fe01776f0
.Minimal reproduction project (MRP)
N/A
Maybe fixed by
#89861
The text was updated successfully, but these errors were encountered: