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HTML5 Web export, on Samsung Browser (Samsung Galaxy A52S), confirmed in several other Samsung devices
Issue description
When running an HTML export in the Samsung Browser (which is the default browser on many Samsung devices when links are opened in WhatsApp or Discord), the sound is cracking. It improves when the latency is set to its maximum of 100, but it is still there. Tested with all kinds of mix rate combinations (0 to 48000), makes no difference.
Saw this also in other games developed in Godot for a game jam. Unity games do not show such an issue. Everything else runs fine in the Samsung Browser so this is really bad as many people share links to games via WhatsApp and then the Audio is broken while everything runs fine in Chrome Mobile.
Steps to reproduce
New project, add an audio stream player, use any kind of music file to play, be it ogg, mp3 or wav, any mix rate. Export to HTML5, open in Samsung Browser on an Android device.
Some more infos: I use Samsung Internet (the official name) in the latest Version 23.0.1.1. The browser is based on Chromium, which is weird considering that Chrome does not have these problems. Edge, which is also Chromium-based, also seems to work fine. More info about the browser: https://en.wikipedia.org/wiki/Samsung_Internet
No, I left all settings on default for the MRP. I am on 4.2.1, where the setting is not included as far as I know. The sound works perfectly fine on all other exports and for the Web export the sound works on Desktop Firefox, Desktop Chrome and Android Chrome and Edge (both Chromium). Only Samsung Internet is not working, which unfortunately is a widely used browser due to being the default browser on all Samsung phones.
Calinou
changed the title
Cracking sound in Samsung Browser
Cracking sound in Samsung Internet
Feb 27, 2024
#90906 was probably a duplicate of this, it's fixed in 4.3 and the fix is planned to be cherry-picked for 4.2, try to use 4.3 beta 1 or set audio/driver/output_latency (not audio/driver/output_latency.web, just audio/driver/output_latency) to 50
Tested versions
4.2.1
System information
HTML5 Web export, on Samsung Browser (Samsung Galaxy A52S), confirmed in several other Samsung devices
Issue description
When running an HTML export in the Samsung Browser (which is the default browser on many Samsung devices when links are opened in WhatsApp or Discord), the sound is cracking. It improves when the latency is set to its maximum of 100, but it is still there. Tested with all kinds of mix rate combinations (0 to 48000), makes no difference.
Saw this also in other games developed in Godot for a game jam. Unity games do not show such an issue. Everything else runs fine in the Samsung Browser so this is really bad as many people share links to games via WhatsApp and then the Audio is broken while everything runs fine in Chrome Mobile.
Steps to reproduce
New project, add an audio stream player, use any kind of music file to play, be it ogg, mp3 or wav, any mix rate. Export to HTML5, open in Samsung Browser on an Android device.
Here is a published test project: https://kaiec.itch.io/samsung-godot-test
Minimal reproduction project (MRP)
godot-samsung.zip
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