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Reproducible in v4.2.1.stable.mono.official [b09f793]
MacOS 14.2 - Godot v4.2.1.Stable.mono.official - IOS Export to Iphone 14 running IOS 17.2
App starts on iPhone and Godot created screen is displayed. However the xcode console contains: USER ERROR: AudioOutputUnitStart failed, code: -50
Steps to reproduce:
TestVeryBasic.xcodeproj
VeryBasicApp.zip VeryBasicApp.zip
The text was updated successfully, but these errors were encountered:
Any update/fixes for this issue?
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CC @bruvzg
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Tested versions
Reproducible in v4.2.1.stable.mono.official [b09f793]
System information
MacOS 14.2 - Godot v4.2.1.Stable.mono.official - IOS Export to Iphone 14 running IOS 17.2
Issue description
App starts on iPhone and Godot created screen is displayed. However the xcode console contains:
USER ERROR: AudioOutputUnitStart failed, code: -50
Steps to reproduce
Steps to reproduce:
TestVeryBasic.xcodeproj
in XcodeMinimal reproduction project (MRP)
VeryBasicApp.zip
VeryBasicApp.zip
The text was updated successfully, but these errors were encountered: