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Project Exported to IOS error message in Xcode: AudioOutputUnitStart failed, code: -50 #87560

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Tracked by #76797
darwinIcesurfer opened this issue Jan 25, 2024 · 2 comments · Fixed by #98305
Closed
Tracked by #76797

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@darwinIcesurfer
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darwinIcesurfer commented Jan 25, 2024

Tested versions

Reproducible in v4.2.1.stable.mono.official [b09f793]

System information

MacOS 14.2 - Godot v4.2.1.Stable.mono.official - IOS Export to Iphone 14 running IOS 17.2

Issue description

App starts on iPhone and Godot created screen is displayed. However the xcode console contains:
USER ERROR: AudioOutputUnitStart failed, code: -50

Steps to reproduce

Steps to reproduce:

  • Create a very simple Godot project
  • Create a 2d Node with a Label "TEST"
  • Export to IOS
    • fix the import Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' to fix
    • Enter Apple Developer ID and bundle Identifier
  • Export Project
  • Open TestVeryBasic.xcodeproj in Xcode
  • Run project on iPhone running 17.2 operatiing system

Minimal reproduction project (MRP)

VeryBasicApp.zip
VeryBasicApp.zip

@darwinIcesurfer darwinIcesurfer changed the title IOS Export error message: AudioOutputUnitStart failed, code: -50 Project Exported to IOS error message in Xcode: AudioOutputUnitStart failed, code: -50 Jan 25, 2024
@WaterBoiledPizza
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Any update/fixes for this issue?

@akien-mga
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CC @bruvzg

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5 participants