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VisibleOnScreenNotifier3D does not work with gles3 #87176

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Tracked by #66458
0x0ACB opened this issue Jan 14, 2024 · 3 comments
Closed
Tracked by #66458

VisibleOnScreenNotifier3D does not work with gles3 #87176

0x0ACB opened this issue Jan 14, 2024 · 3 comments

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@0x0ACB
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0x0ACB commented Jan 14, 2024

Tested versions

4.2.0, 4.2.1

System information

Windows 10, Godot 4.2.1, Gles3 compatibility

Issue description

VisibileOnScreen* nodes do not work with the compatibility renderer (gles3). This is because the needed functions are not actually implemented for the gles3 renderer:

void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {

This was working with godot 3.x so no idea why it isn't anymore.

Steps to reproduce

  • Put a VisibilityEnabler3D node into a scene
  • switch to compatibility mode

Minimal reproduction project (MRP)

@Calinou
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Calinou commented Jan 15, 2024

cc @clayjohn

@kus04e4ek
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Closed by #88684

@clayjohn
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Closed by #88684

Thank you! I could have sworn there was an issue for this, but I couldn't find it when I made the PR!

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