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Because of this issue I lost about ~3 hours scratching my head at the unexpected behavior. When I tried to reload the project, my scene file was corrupted. I would prefer that Godot provide an error message to prevent me from running the unsupported behavior in the first place (and if the docs were up-to-date, I wouldn't have tried to do this at all -- but that's a discussion for the the Issue in godot-docs).
Tested versions
Reproducible in
In these versions, there is no file corruption but the program behaves unexpectedly
In this version, there is no file corruption and when attempting to Run the project I receive the following error:
System information
Godot v4.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
Expected Behavior
When two scenes call "preload" on each other, I should be able to exit and reopen the project successfully.
Actual Behavior
When I exit and reload the project, I see the following error message:
It appears I cannot open scene_a anymore.
Steps to reproduce
How to reproduce with MRP
How I created the MRP
Here are the steps I followed to create the MRP.
scene_a.tscn
scene_a
scene_b.tscn
scene_b
scene_a.gd:
scene_b.gd:
Minimal reproduction project (MRP)
SceneBugMRP.zip
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