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Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)
Issue description
I have a tileset that disables its visibility during it's _ready() function. The tileset is made up of scene tiles. I didn't have a problem with this until recently I discovered my player goes right through the tiles unless they're visible. This didn't happen before, it could be something to do with the 4.2 update.
Steps to reproduce
In my minimal reproduction project I removed the script that disables the tileset's visibility.
Run the game with the tileset visible and use wasd keys to move downward. The tileset should block the player (it's using move_and_slide()).
Run the game with the tileset non-visible and use wasd keys to move downward. The tileset isn't block the player.
Godot version
v4.2.stable.official [46dc277]
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)
Issue description
I have a tileset that disables its visibility during it's
_ready()
function. The tileset is made up of scene tiles. I didn't have a problem with this until recently I discovered my player goes right through the tiles unless they're visible. This didn't happen before, it could be something to do with the 4.2 update.Steps to reproduce
In my minimal reproduction project I removed the script that disables the tileset's visibility.
move_and_slide()
).Minimal reproduction project
Bug Demo.zip
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