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Camera3D.current is set to true when setting Camera3D.current to false on another node #85593

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addmix opened this issue Dec 1, 2023 · 0 comments · Fixed by #85594
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@addmix
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addmix commented Dec 1, 2023

Godot version

Godot v4.2.stable

System information

Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)

Issue description

When you disable current on a Camera3D, the first available Camera3D in the scene will have it's current property set to true.

Steps to reproduce

Add 2 Camera3D nodes to a scene, note both have current disabled.
Enable and disable current on one Camera3D.
After current is disabled on one Camera3D, the other Camera3D has it's current property set to true

Minimal reproduction project

minimal.zip

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3 participants