Camera3D.current
is set to true when setting Camera3D.current
to false on another node
#85593
Labels
Milestone
Godot version
Godot v4.2.stable
System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
Issue description
When you disable
current
on a Camera3D, the first available Camera3D in the scene will have it'scurrent
property set to true.Steps to reproduce
Add 2 Camera3D nodes to a scene, note both have
current
disabled.Enable and disable
current
on one Camera3D.After
current
is disabled on one Camera3D, the other Camera3D has it'scurrent
property set to trueMinimal reproduction project
minimal.zip
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