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Vulkan Mobile: LightmapGI dynamic object lighting results in black objects #84846
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#55871
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Calinou
changed the title
Lightmap Probes not working on Mobile Renderer
Vulkan Mobile: LightmapGI dynamic object lighting results in black objects
Nov 13, 2023
+1 Still can confirm this bug happening in Godot 4.2.1 on Ubuntu |
Same issue as OP |
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Godot version
v4.1.3.stable.official [f06b6836a] and v4.2.beta5.official [4c96e96]
System information
Godot v4.1.3.stable and Godot v4.2.beta5 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.2849) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
Issue description
Hey guys, Seems like LightmapProbes are not working on Mobile renderer. They work well on Forward+ but not in Mobile.
LightMapProbes_Bug_edit.mp4
I've already:
Sky
have issues on Mobile, so I set up toCustom Color
(seems related to Vulkan Mobile backend: LightmapGI baking does not take environment lighting into account #55868 (comment))AppData\Local
andAppData\Roaming
Steps to reproduce
Bake a scene with LightmapGI and an object that transition between different lighting conditions. The Probes will work on Forward+ but not on Mobile.
Minimal reproduction project
LightmapProbes_Test.zip
Edit: MRP for Godot 4.3.dev6
Lightmap_Test_4.3.dev6.zip
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