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Lightmap baking sometimes freezes on "integrate indirect lighting". #84417

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LimaneGaya opened this issue Nov 3, 2023 · 1 comment
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@LimaneGaya
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Godot version

4.2.beta4

System information

Windows 11, Godot 4.2.beta4, Forward +, Integrated graphics

Issue description

Godot freezes when baking lightmap after changing lightmap size hint property or size of the meshinstance.
lightmap works normally and fast for small scene, but freezes when increasins those values.

Capture d'écran

I couldn't figure out if the issue is hardware related or a bug.

Steps to reproduce

Setting up simple scene(plane, cube, sphere) and unabling uv2 on them.
Adding lightmapGI
Changing lightmap size hint or scale of the primitive mesh.
Clicking on bake lightmaps.

Minimal reproduction project

4.2.beta4lightmap.zip

@Calinou
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Calinou commented Nov 3, 2023

Thanks for the report! Consolidating in #54679.

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