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Windows 11, Godot 4.2.beta4, Forward +, Integrated graphics
Issue description
Godot freezes when baking lightmap after changing lightmap size hint property or size of the meshinstance.
lightmap works normally and fast for small scene, but freezes when increasins those values.
I couldn't figure out if the issue is hardware related or a bug.
Steps to reproduce
Setting up simple scene(plane, cube, sphere) and unabling uv2 on them.
Adding lightmapGI
Changing lightmap size hint or scale of the primitive mesh.
Clicking on bake lightmaps.
Godot version
4.2.beta4
System information
Windows 11, Godot 4.2.beta4, Forward +, Integrated graphics
Issue description
Godot freezes when baking lightmap after changing lightmap size hint property or size of the meshinstance.
lightmap works normally and fast for small scene, but freezes when increasins those values.
I couldn't figure out if the issue is hardware related or a bug.
Steps to reproduce
Setting up simple scene(plane, cube, sphere) and unabling uv2 on them.
Adding lightmapGI
Changing lightmap size hint or scale of the primitive mesh.
Clicking on bake lightmaps.
Minimal reproduction project
4.2.beta4lightmap.zip
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