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Forward+ renderer crashes godot for any project #84205

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Poptartdude opened this issue Oct 30, 2023 · 9 comments
Open

Forward+ renderer crashes godot for any project #84205

Poptartdude opened this issue Oct 30, 2023 · 9 comments

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@Poptartdude
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Godot version

4.1.2.stable

System information

Godot v4.1.2.stable - Windows 10.0.14393 Vulkan (Compatibility) - AMD A10-8700P Radeon R6, 10 Compute Cores 4C + 6G (4 Threads)

Issue description

Whenever i use the forward+ renderer a message shows godot has stopped working then it closes.

Steps to reproduce

The issue is when i make a new project with forward + renderer godot stops working

Minimal reproduction project

The issue is when i make a new project with forward + renderer godot stops working

@AThousandShips
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Can you run Godot with --verbose from the command line? To provide more information

@Poptartdude Poptartdude closed this as not planned Won't fix, can't repro, duplicate, stale Oct 30, 2023
@Poptartdude Poptartdude reopened this Oct 30, 2023
@Poptartdude
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@AThousandShips how do i do that?

@AThousandShips
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See here

@YuriSizov
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Make sure that you have up-to-date drivers for your APU installed. From a cursory search it appears that Vulkan support may not be guaranteed for your device, or it can be subpar. Forward+ may be inaccessible to you in that case.

@JoshTheGameDev
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I'm having this problem too.
For both 4.1.2 and 4.2 beta 4

Only when using Forward+ rendering.

OpenGL API 3.3.0 NVIDIA 546.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
Windows 11 Pro 22H2
AMD Ryzen 9 5950X
32 GB RAM

Not sure if it's the problem, but I noticed it was trying to open Reshade for Forward+, even though I never installed it for godot.
Same issue either way if I remove the Reshade folder in ProgramData

Using Forward+

Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3090
NVAPI: Init OK!
NVAPI: Application not found, adding to profile...
NVAPI: Disabled OpenGL threaded optimization successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: bd3053b6421685133ed2891acd0caeab8ffaa63b2330dfff7eac3fcf6060a923
Shader 'SkeletonShaderGLES3' SHA256: 60cc9ec4a224cc66695258c21240d47ce3aa5c203184a96a318b0f9d2adebd88
Shader 'ParticlesShaderGLES3' SHA256: a54cecdaa3b6a1f3bfb6be33b5e180338a42261a8feba0cdfefc913815272548
Shader 'ParticlesCopyShaderGLES3' SHA256: 72596ddf57c631e51defb957f01ab24ef5a54412d1f7e91250afe0bedc9db669
Shader 'CopyShaderGLES3' SHA256: 6f383b9ba509ecac2180c905aa3e4e15408ac5b9b83f5b55d45831d860350851
Shader 'CanvasShaderGLES3' SHA256: 82dcbfb41fe3e9dcf6c04854f5050bd1ff21281a2610799622be5a097bd1a251
Shader 'CanvasOcclusionShaderGLES3' SHA256: b3fa6f0e74e35ef1631c55b999e96b75d8b5ff78d1f77e58ae4ed886b27bdb75
Shader 'SceneShaderGLES3' SHA256: 50a8895201506a757b70c9ec0dcdbd8051aa575d44138f61f4be153963d82339
Shader 'SkyShaderGLES3' SHA256: 536cb5bbc379f8bcd1987f1fb180d7d9ba9353576e4c14749048566a1b7ebc23
Shader 'CubemapFilterShaderGLES3' SHA256: 6eeb0e0c20788f60a78444ede6405325eb42dc1c3e96e836a1bddc491cbbbbcb
OpenGL API 3.3.0 NVIDIA 546.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 8
WASAPI: nSamplesPerSec = 96000
WASAPI: nAvgBytesPerSec = 3072000
WASAPI: nBlockAlign = 32
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 96000
WASAPI: fundamental_period_frames = 1
WASAPI: min_period_frames = 192
WASAPI: max_period_frames = 960
WASAPI: selected a period frame size of 960
WASAPI: detected 8 channels
WASAPI: audio buffer frames: 960 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.0-rc.2.23479.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 3316682843
EDITOR API HASH: 1013335618
EditorSettings: Load OK!
Loaded system CA certificates
EditorSettings: Save OK!
Editing project: B:/Godot Projects/First Project
EditorSettings: Save OK!
Godot Engine v4.2.beta4.mono.official.93cdacbb0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Unloading: Disposing tracked instances...
Unloading: Finished disposing tracked instances.
XR: Clearing primary interface
XR: Removed interfaceNative mobile
XR: Removed interfaceOpenXR
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1827493020752
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_VERBOSE does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1827493020752
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_DEBUG does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1827493020752
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_get_json: Failed to open JSON file C:\ProgramData\ReShade\ReShade64.json
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1827493020752
   at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:267)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer VK_LAYER_fpsmon uses API version 1.1 which is older than the application specified API version of 1.2. May cause issues.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1827493020752
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
Vulkan devices:
  #0: NVIDIA NVIDIA GeForce RTX 3090 - Supported, Discrete
Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3090
Optional extension VK_KHR_incremental_present not found
Optional extension VK_GOOGLE_display_timing not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Startup PSO cache (3.1 MiB)
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 1
Shader 'CanvasSdfShaderRD' (group 0) SHA256: c306bb71d9940d8d27f2526afc3be80d8626f11a97ca227fabf657b5dcd5c750
Shader 'SkeletonShaderRD' (group 0) SHA256: 82c764efccb13c46689680cc6d21a97b6cf0e2cb39e02049c863445190e3313b
Shader 'SortShaderRD' (group 0) SHA256: 53e70f9cd55ace2c161ddd38b0c2bda828731de6afb66ceb89257f9790bace26
Shader 'ParticlesShaderRD' (group 0) SHA256: 5d6cedeebfca2669556287e98e0d7af7f6486e2fe5d52d5e5461717faabba141
Shader 'ParticlesCopyShaderRD' (group 0) SHA256: 344cf38324db52bdd7d969120a31ba5ab98ea2aff08be1bfcc897375345d6fff
Shader 'CanvasShaderRD' (group 0) SHA256: e0bb1bac99016800f79dc90351598216ffebf103a6628f21b2c9c02c6a075d96
Shader 'CanvasOcclusionShaderRD' (group 0) SHA256: 2763f5159273f1f2bd5e8f27bf650f1b69937992ca2bba6e1df74c97eaeb1c3e
Shader 'ClusterRenderShaderRD' (group 0) SHA256: 6c688be8a27ce731caf49b680cac94844fe8515769bf7120da2e931023d36368
Shader 'ClusterStoreShaderRD' (group 0) SHA256: b1cf69a9890c7acefa57b71c8ae63da1ccfb115c71eccc5f4a4480fe27276ce7
Shader 'ClusterDebugShaderRD' (group 0) SHA256: c7dacbf9aa007e02090dc563c1633ed6c2e7f929b6366205895367fea18a15f3
Shader 'SceneForwardClusteredShaderRD' (group 0) SHA256: 7b34e861ff9c46f590667cb2659f69b380525e6ba0483e072c2af5b5f7e4a961
Shader 'SceneForwardClusteredShaderRD' (group 1) SHA256: 67307b5e5611d1a768ceec22e42c78ac68ce3a8ad75ae3ba72bf1da0cfab8d71
Shader 'SceneForwardClusteredShaderRD' (group 2) SHA256: 90be1a1af83b6e0a77b0b87de67acce4f6071b883e22a2e98d8254244e43cb67
Shader 'SceneForwardClusteredShaderRD' (group 3) SHA256: 771090d4f8c5e718066d4ac93e914e0e827a74a2f3fbca12428243022d5cd4fa
Shader 'ResolveShaderRD' (group 0) SHA256: 26d4784cf5f7d6b3a2b6e50d8e21459d004292a437dd316687d79d36057933fb
Shader 'TaaResolveShaderRD' (group 0) SHA256: d38b4e7b7d0ddb2715760531f0b082dd4c2fd13b43f24997953239da398fca88
Shader 'Fsr2DepthClipPassShaderRD' (group 0) SHA256: d2513e9379234549ff92cc2b1cdac477ecdf753d971be75664037d2cb51486bf
Shader 'Fsr2ReconstructPreviousDepthPassShaderRD' (group 0) SHA256: 7fd9afd7e86dc8d1e27455ff3d4eb33183544667d74d41ba121e88268f8ec31e
Shader 'Fsr2LockPassShaderRD' (group 0) SHA256: b24964d9876182c2af48c89645c8848ff22a204312c83f385f50c72dd89bfcc7
Shader 'Fsr2AccumulatePassShaderRD' (group 0) SHA256: 6209e946132f1b70cc9a7350b7dd51491fe9a8400f9e282b97061b670a6d0d98
Shader 'Fsr2RcasPassShaderRD' (group 0) SHA256: ec31af6226247602c4a2de53317bcbb6150fe1fd4241b1bfbca9b20aa024527c
Shader 'Fsr2ComputeLuminancePyramidPassShaderRD' (group 0) SHA256: a2f543f838f36e7a17a5ef36d5fcccb254a8cbf084c2f4b6e2b37c77a374936c
Shader 'Fsr2AutogenReactivePassShaderRD' (group 0) SHA256: aad33c7ed842ffacc3de9b2c152531225e46edda79526ff39f96152f30453aa0
Shader 'Fsr2TcrAutogenPassShaderRD' (group 0) SHA256: 3194d1a216964a34aeef8fa2eb2390eb2b7aa30b856b220cdad1441edc8ff050
Shader 'SsEffectsDownsampleShaderRD' (group 0) SHA256: 6710748a1ab76df9b4137854e03d6391b2a2b71b2cd2e2b13b7f164853e67114
Shader 'SsilShaderRD' (group 0) SHA256: 4dd7186d251e18c69416c38c8a692fb9834368ca63841f18aef717aa0bc4a057
Shader 'SsilImportanceMapShaderRD' (group 0) SHA256: 4b2702679ff8a0a6f7fe2d5451e73251f212028ebcf1d91f33be649b3b25b7f8
Shader 'SsilBlurShaderRD' (group 0) SHA256: 9a1cb706a0c2565ea8de559b62385168825f55c3b3cd6a3bfae27e31e4d2870c
Shader 'SsilInterleaveShaderRD' (group 0) SHA256: a86b7f754290068170ecb38ae6bfaefbd93ae7140beca046f65892236545f9b6
Shader 'SsaoShaderRD' (group 0) SHA256: 762222cf139814d40d8df5afa090d6a2609eeb0511a058d9f932559d742002d5
Shader 'SsaoImportanceMapShaderRD' (group 0) SHA256: cce3983c5f26db6e9fce96743d4e804d2ac37755cdeb4dcd73e3dc7114a2102a
Shader 'SsaoBlurShaderRD' (group 0) SHA256: eb658c21e162aeba63a8ada8f6c964d504498c7ecffc08118d24a6fc42760317
Shader 'SsaoInterleaveShaderRD' (group 0) SHA256: ef1e4fe8e2ac0a5814d97c92ddc83574a47b0dd675b427bf4d4104d006b48e5e
Shader 'ScreenSpaceReflectionScaleShaderRD' (group 0) SHA256: a2b68e12ddd59f5ee8733ef315f524ba8a6978fa275148fecff78ccf42ff717d
Shader 'ScreenSpaceReflectionShaderRD' (group 0) SHA256: f7d585e69842d50cdc1e00fdb1f213c0ba446ccdd0fa704ad877dbcfecc25b34
Shader 'ScreenSpaceReflectionFilterShaderRD' (group 0) SHA256: de65bdd1b778cb270323e557b18de8669d043db6d890c449fb798d7c858fb4ee
Shader 'SubsurfaceScatteringShaderRD' (group 0) SHA256: 84a762a1599e76989df87b9483dd25f92bd4cba1d9f8dfe4ff7afe737398b799
Shader 'SkyShaderRD' (group 0) SHA256: 03808aa25b14c508b4347f5085124ab29954b78e8b28c7674a4533aacdb9293b
Shader 'VoxelGiShaderRD' (group 0) SHA256: b4e387c8b4ed095314abdd9d471b95113d57a8e58c25a20dc00f451b04131188
Shader 'VoxelGiDebugShaderRD' (group 0) SHA256: 8f3170e4a9517cb3a358b8567a3deb1e44fff091338a2a5db2e7570a77300189
Shader 'SdfgiPreprocessShaderRD' (group 0) SHA256: 5d60429c4f52489490f935afdbe566b5b8b381ee50eb01a2a1d001827b934721
Shader 'SdfgiDirectLightShaderRD' (group 0) SHA256: 774719a2b45ae5b5ec93c06c7fc0486e024ac59e3918d7c6ce448438d00f92b9
Shader 'SdfgiIntegrateShaderRD' (group 0) SHA256: d3215a8caad574f0cebaa667ce35bec552008cb1a91075e794b50163749ea733
Shader 'GiShaderRD' (group 0) SHA256: d88ff0b2b8bd337e2ac22f59ab6b098a7327e7dffb8cbc358dd0e84bb6eb1924
Shader 'SdfgiDebugShaderRD' (group 0) SHA256: b497e7731d74e4d96e6f969460afa73fe5619d6a8ee9ecc203e6b2f4dce76572
Shader 'SdfgiDebugProbesShaderRD' (group 0) SHA256: 30ef6b44cca0b97084610a9013c40707acd0b6bf7f3ff14514fe66ab776c98b5
Shader 'VolumetricFogShaderRD' (group 0) SHA256: 8c2333c421e014d560e41a177bef8fbbfaf87a78e9bda3c7c6780bc4876d9099
Shader 'VolumetricFogProcessShaderRD' (group 0) SHA256: 8dd1f57090ead1bdfce812776a25472c94198bf63f79e28eb2233ff21b31a12b
Shader 'BokehDofShaderRD' (group 0) SHA256: 113c172889c080d215fba03f9e312ad6560afc7c0a07be0505593a2422fdd0ca
Shader 'CopyShaderRD' (group 0) SHA256: b56444b1607b3b44f5e6dfaecf113c448bbaec61603cdec316df9c962c9b617f
Shader 'CopyToFbShaderRD' (group 0) SHA256: e38ba72624dc8028cf4ae9165f78d5bc861918154c3e6da60c8a2c851c19628d
Shader 'CubeToDpShaderRD' (group 0) SHA256: 0c3fd45c77c8501ec8f39eb4a7069b6be904d3852520e7ffded1800f7bc065de
Shader 'CubemapDownsamplerShaderRD' (group 0) SHA256: 9cbdbf6817800da3662f447de0a7a58c7215d0523d8f1779f88bb07d88e83cff
Shader 'CubemapFilterShaderRD' (group 0) SHA256: eccdbc45e9baa17fdc02e3de6200b12ed2a72a28f48779f80c88b87501f163cb
Shader 'CubemapRoughnessShaderRD' (group 0) SHA256: 064e2edba9b537a9d9236142a22bf371c968d961b8d3e8ef40ac8b2321066991
Shader 'SpecularMergeShaderRD' (group 0) SHA256: c18daac367099ecc96a479a9abcd2de82b2f5f77b9de30d961612e878b86692b
Shader 'ShadowFrustumShaderRD' (group 0) SHA256: a2aeacc7eb667d2aa67d1dced561184957c4e596e78a9974e24e5ec4023e995b
Shader 'MotionVectorsShaderRD' (group 0) SHA256: 6e9d22707242fc012b3660116d45c93dc71a2131ba4a84e805690735a5ace57e
Shader 'LuminanceReduceShaderRD' (group 0) SHA256: 2d8f677b0734710d0417435a5eaab0d5e358f6d87e94d43ea07bb217a7c5fcc2
Shader 'TonemapShaderRD' (group 0) SHA256: 22b969ea6120cb69b098425eca56f19fd48858148effe9510604bd4076f14978
Shader 'VrsShaderRD' (group 0) SHA256: a271822a628e8b2be1f1a202617a5803c4d34677d53c14e0d79fec3fe5b86c51
Shader 'FsrUpscaleShaderRD' (group 0) SHA256: 055e36533ee2e791b40b0d12b7728a8ec7368d01a848dad5f6e215c67fd5a4a7
Shader 'BlitShaderRD' (group 0) SHA256: aeea624b688c18300959ab436f834e47918403ca7fb8ef85c6243790c1f5b5c1
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 8
WASAPI: nSamplesPerSec = 96000
WASAPI: nAvgBytesPerSec = 3072000
WASAPI: nBlockAlign = 32
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 96000
WASAPI: fundamental_period_frames = 1
WASAPI: min_period_frames = 192
WASAPI: max_period_frames = 960
WASAPI: selected a period frame size of 960
WASAPI: detected 8 channels
WASAPI: audio buffer frames: 960 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.0-rc.2.23479.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
.NET: Failed to load project assembly
CORE API HASH: 3316682843
EDITOR API HASH: 1013335618
EditorSettings: Load OK!
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:63)
Found .NET Sdk version '8.0.100': C:\Program Files\dotnet\sdk\8.0.100-rc.2.23502.2\
Loaded system CA certificates
Creating VMA small objects pool for memory type index 3
EditorSettings: Save OK!

Using compatibility mode (runs fine)

Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3090
NVAPI: Init OK!
NVAPI: Application not found, adding to profile...
NVAPI: Disabled OpenGL threaded optimization successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: bd3053b6421685133ed2891acd0caeab8ffaa63b2330dfff7eac3fcf6060a923
Shader 'SkeletonShaderGLES3' SHA256: 60cc9ec4a224cc66695258c21240d47ce3aa5c203184a96a318b0f9d2adebd88
Shader 'ParticlesShaderGLES3' SHA256: a54cecdaa3b6a1f3bfb6be33b5e180338a42261a8feba0cdfefc913815272548
Shader 'ParticlesCopyShaderGLES3' SHA256: 72596ddf57c631e51defb957f01ab24ef5a54412d1f7e91250afe0bedc9db669
Shader 'CopyShaderGLES3' SHA256: 6f383b9ba509ecac2180c905aa3e4e15408ac5b9b83f5b55d45831d860350851
Shader 'CanvasShaderGLES3' SHA256: 82dcbfb41fe3e9dcf6c04854f5050bd1ff21281a2610799622be5a097bd1a251
Shader 'CanvasOcclusionShaderGLES3' SHA256: b3fa6f0e74e35ef1631c55b999e96b75d8b5ff78d1f77e58ae4ed886b27bdb75
Shader 'SceneShaderGLES3' SHA256: 50a8895201506a757b70c9ec0dcdbd8051aa575d44138f61f4be153963d82339
Shader 'SkyShaderGLES3' SHA256: 536cb5bbc379f8bcd1987f1fb180d7d9ba9353576e4c14749048566a1b7ebc23
Shader 'CubemapFilterShaderGLES3' SHA256: 6eeb0e0c20788f60a78444ede6405325eb42dc1c3e96e836a1bddc491cbbbbcb
OpenGL API 3.3.0 NVIDIA 546.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 8
WASAPI: nSamplesPerSec = 96000
WASAPI: nAvgBytesPerSec = 3072000
WASAPI: nBlockAlign = 32
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 96000
WASAPI: fundamental_period_frames = 1
WASAPI: min_period_frames = 192
WASAPI: max_period_frames = 960
WASAPI: selected a period frame size of 960
WASAPI: detected 8 channels
WASAPI: audio buffer frames: 960 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.0-rc.2.23479.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 3316682843
EDITOR API HASH: 1013335618
EditorSettings: Load OK!
Loaded system CA certificates
EditorSettings: Save OK!
Editing project: B:/Godot Projects/First Project
EditorSettings: Save OK!
Godot Engine v4.2.beta4.mono.official.93cdacbb0 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Unloading: Disposing tracked instances...
Unloading: Finished disposing tracked instances.
XR: Clearing primary interface
XR: Removed interfaceNative mobile
XR: Removed interfaceOpenXR
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3090
NVAPI: Init OK!
NVAPI: Application not found, adding to profile...
NVAPI: Disabled OpenGL threaded optimization successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: bd3053b6421685133ed2891acd0caeab8ffaa63b2330dfff7eac3fcf6060a923
Shader 'SkeletonShaderGLES3' SHA256: 60cc9ec4a224cc66695258c21240d47ce3aa5c203184a96a318b0f9d2adebd88
Shader 'ParticlesShaderGLES3' SHA256: a54cecdaa3b6a1f3bfb6be33b5e180338a42261a8feba0cdfefc913815272548
Shader 'ParticlesCopyShaderGLES3' SHA256: 72596ddf57c631e51defb957f01ab24ef5a54412d1f7e91250afe0bedc9db669
Shader 'CopyShaderGLES3' SHA256: 6f383b9ba509ecac2180c905aa3e4e15408ac5b9b83f5b55d45831d860350851
Shader 'CanvasShaderGLES3' SHA256: 82dcbfb41fe3e9dcf6c04854f5050bd1ff21281a2610799622be5a097bd1a251
Shader 'CanvasOcclusionShaderGLES3' SHA256: b3fa6f0e74e35ef1631c55b999e96b75d8b5ff78d1f77e58ae4ed886b27bdb75
Shader 'SceneShaderGLES3' SHA256: 50a8895201506a757b70c9ec0dcdbd8051aa575d44138f61f4be153963d82339
Shader 'SkyShaderGLES3' SHA256: 536cb5bbc379f8bcd1987f1fb180d7d9ba9353576e4c14749048566a1b7ebc23
Shader 'CubemapFilterShaderGLES3' SHA256: 6eeb0e0c20788f60a78444ede6405325eb42dc1c3e96e836a1bddc491cbbbbcb
OpenGL API 3.3.0 NVIDIA 546.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3090
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 8
WASAPI: nSamplesPerSec = 96000
WASAPI: nAvgBytesPerSec = 3072000
WASAPI: nBlockAlign = 32
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 96000
WASAPI: fundamental_period_frames = 1
WASAPI: min_period_frames = 192
WASAPI: max_period_frames = 960
WASAPI: selected a period frame size of 960
WASAPI: detected 8 channels
WASAPI: audio buffer frames: 960 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.0-rc.2.23479.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
.NET: Failed to load project assembly
CORE API HASH: 3316682843
EDITOR API HASH: 1013335618
EditorSettings: Load OK!
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:63)
Found .NET Sdk version '8.0.100': C:\Program Files\dotnet\sdk\8.0.100-rc.2.23502.2\
Loaded system CA certificates
Failed to bind socket. Error: 3
Failed to bind socket. Error: 3
EditorSettings: Save OK!

@YuriSizov
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YuriSizov commented Nov 6, 2023

Not sure if it's the problem, but I noticed it was trying to open Reshade for Forward+, even though I never installed it for godot.

That's not what happens. Some tools using Vulkan leave validation related files lying around, and those files are recorded in the system registry. When the application loads, it reads those registry keys and interacts with those files. It shouldn't cause any issues, but also those files should not be left on user machines (they are not for production use, but for debugging instead). So I think it should be safe to remove them just to be sure.

Also your issue is probably unrelated to what OP has, since you're using completely different hardware. Do you also have issues with any projects, even a completely new, empty project?

@Calinou
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Calinou commented Nov 6, 2023

Regarding OP's issue, the hardware lacks Vulkan support and we don't have an automatic fallback to OpenGL yet, so a crash is expected until this is added: #58927

@hcXu-Haskell
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hcXu-Haskell commented Mar 1, 2024

I have same problem, but I solved by update my graphics card drives (NVIDIA Quadro K1100M, change to dch R418 U9 (426.78) from standard R390 U19 (392.68) ). It seems like that this problem only happens on NVIDIA standard driver type not on dch driver.

@touhidurrr
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Also happening for me. Verbose logs after when I try to open a project:

Editing project: D:/Godot Projects/TestProject
EditorGSodoet tEtniginnges :v 4S.a2v.e1 .OsKt!a
ble.mono.official.b09f793f5 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added inteUrfnalcoea d"inIgC:U  D/i sHpaorsfiBnugz z t/r aGcrkaepdh iitnes t(aBnucielst.-.i.n
)"
Unloading: Finished disposing tracked instances.
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2847264276608
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)

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