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4.2.beta.3.mono.official
Windows 11
Just create an Object and give it a ShaderMaterial. Try to create a Shader. The Button is not clickable
But its still possible to convert a StandardMaterial to ShaderMaterial
N/A
The text was updated successfully, but these errors were encountered:
Seems to happen in newly created unsaved scenes. The path to shader is invalid. Try saving the scene.
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Godot version
4.2.beta.3.mono.official
System information
Windows 11
Issue description
Steps to reproduce
Just create an Object and give it a ShaderMaterial. Try to create a Shader. The Button is not clickable
But its still possible to convert a StandardMaterial to ShaderMaterial
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: