Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Material Not Rendering Correctly in Compatibility Renderer #83710

Closed
Qainguin opened this issue Oct 21, 2023 · 1 comment
Closed

Material Not Rendering Correctly in Compatibility Renderer #83710

Qainguin opened this issue Oct 21, 2023 · 1 comment

Comments

@Qainguin
Copy link

Qainguin commented Oct 21, 2023

Godot version

v4.1.2stable

System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)

Issue description

In this project, it works fine in the mobile renderer but in the compatibility renderer, it makes everything black. When I tested with the web, the meshes wouldn't even show up. This may be my fault, but if that is the case, please explain to me how to fix it.

Steps to reproduce

Just use the repro project.

Minimal reproduction project

https://drive.google.com/file/d/1LSF4byKlwcHCaxfhn0cVW5RIEKBE1w8S/view?usp=sharing

@Calinou
Copy link
Member

Calinou commented Oct 21, 2023

Thanks for the report! Consolidating in #74111, as this is fixed in 4.2.beta2. I tested the MRP locally to confirm this:

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants