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OpenGL: OmniLight3D PCF shadow filtering not implemented #83313

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Tracked by #66458
mrjustaguy opened this issue Oct 14, 2023 · 1 comment
Open
Tracked by #66458

OpenGL: OmniLight3D PCF shadow filtering not implemented #83313

mrjustaguy opened this issue Oct 14, 2023 · 1 comment

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@mrjustaguy
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Godot version

4.2 beta 1

System information

Godot v4.2.beta (ee118e7) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)

Issue description

PCF soft shadow support doesn't exist for Omni lights, the Shadows remain Hard.
Spot Lights and Directional Lights Soft Shadows work fine.

Steps to reproduce

Switch between Positional Soft Shadow Modes in GL renderer

Minimal reproduction project

N/A

@mrjustaguy mrjustaguy changed the title Compatibility Renderer Compatibility Renderer Omni Soft Shadows not Implemented Oct 14, 2023
@Calinou Calinou changed the title Compatibility Renderer Omni Soft Shadows not Implemented OpenGL: OmniLight3D PCF shadow filtering not implemented Oct 14, 2023
@Calinou
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Calinou commented Oct 14, 2023

Note that PCSS-style soft shadows (variable penumbra) won't be implemented in Compatibility for performance reasons.

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