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Calinou
changed the title
Compatibility Renderer Omni Soft Shadows not Implemented
OpenGL: OmniLight3D PCF shadow filtering not implemented
Oct 14, 2023
Godot version
4.2 beta 1
System information
Godot v4.2.beta (ee118e7) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
Issue description
PCF soft shadow support doesn't exist for Omni lights, the Shadows remain Hard.
Spot Lights and Directional Lights Soft Shadows work fine.
Steps to reproduce
Switch between Positional Soft Shadow Modes in GL renderer
Minimal reproduction project
N/A
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