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4.2.beta1
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
When using the Compatibility rendering method, Clearcoat has no effect if BaseMaterial3D roughness is exactly 0:
However, it works if roughness is set to 0.01 or 1.0:
This issue only occurs in Compatibility, not Forward+ or Mobile. I noticed it while working on a solution for #69327.
0.0
Clearcoat_Test_2.zip
The text was updated successfully, but these errors were encountered:
See:
godot/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
Line 187 in 51f81e1
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Godot version
4.2.beta1
System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
Issue description
When using the Compatibility rendering method, Clearcoat has no effect if BaseMaterial3D roughness is exactly 0:
However, it works if roughness is set to 0.01 or 1.0:
This issue only occurs in Compatibility, not Forward+ or Mobile. I noticed it while working on a solution for #69327.
Steps to reproduce
0.0
and enable Clearcoat.Minimal reproduction project
Clearcoat_Test_2.zip
The text was updated successfully, but these errors were encountered: