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Godot 4.2 dev6, Compatibility mode, shadows opacity not working #82807

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salciunas opened this issue Oct 4, 2023 · 1 comment
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Godot 4.2 dev6, Compatibility mode, shadows opacity not working #82807

salciunas opened this issue Oct 4, 2023 · 1 comment

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@salciunas
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salciunas commented Oct 4, 2023

Godot version

4.2 Dev 6

System information

Godot v4.1.1.stable - Linux Mint 21.2 (Victoria) - Vulkan (Compatibility) - GeForce GT 525M (nvidia; 390.157) - Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 Threads)

Issue description

Shadows are still not working in compatibility mode; when changing opacity, it's only visible on the editor; when running DEBUG mode, opacity becomes darkness. Attaching images and project files

P.S. I only worked in compatibility mode with Godot, so maybe I don't know what to press to make shadows work. Sorry then.

Steps to reproduce

Screenshot from 2023-10-04 20-47-47
Screenshot from 2023-10-04 20-47-59

Minimal reproduction project

Test level.zip

@Calinou
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Calinou commented Oct 4, 2023

Thanks for the report! Consolidating in #82503. Shadow opacity does work, but directional shadow rendering only works in the editor currently.

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