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OpenGL3 bug in 3D #82070

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pliniopvv opened this issue Sep 21, 2023 · 2 comments
Closed

OpenGL3 bug in 3D #82070

pliniopvv opened this issue Sep 21, 2023 · 2 comments

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@pliniopvv
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Godot version

4.1 to 4.2dev5

System information

Windows 10 with AMD Radeon HD 5670

Issue description

Does this only happen to me?
( the 3D part is simply completely bugged, and I constantly need to switch to advanced mode to be able to fix the problem )

2023-09-21.15-05-50.mp4

Steps to reproduce

Only open a new file or a old file (with the convertion to the new version)

Minimal reproduction project

only a new project.

@pliniopvv pliniopvv changed the title OpenGL3 bug for 3D OpenGL3 bug in 3D Sep 21, 2023
@danilw
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danilw commented Sep 21, 2023

AMD Radeon HD 5670

most likely this is AMD drivers being broken in OpenGL as usual - nothing surprising in it
I do not think Godot can fix it.

As solution if you need OpenGL - try Godot 3.5 - GLES2/GLES3 and look if there same bug.

Even if Godot 3.5 have same bug - you can make WebGL-export from Godot 3.5 and then launch in webbrowser - WebGL will use translation to DX11 on Windows - and by integrating Godot3.5 web-export to Electron you can avoid OpenGL-driver-being-broken bugs.

@Calinou
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Calinou commented Sep 21, 2023

Thanks for the report! Consolidating in #79115.

As for Godot not falling back to OpenGL automatically when Vulkan isn't available, see #58927.

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