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Godot 4.1 crashes when opening projects #80899

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Hjagu09 opened this issue Aug 22, 2023 · 1 comment
Closed

Godot 4.1 crashes when opening projects #80899

Hjagu09 opened this issue Aug 22, 2023 · 1 comment

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@Hjagu09
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Hjagu09 commented Aug 22, 2023

Godot version

Godot Engine v4.1.1.stable.mono.official.bd6af8e0e, Godot Engine v4.1.1.stable.official.bd6af8e0e

System information

Vulkan API 1.3.238 - Forward+, NVIDIA GeForce GTX 560 Ti, Linux Mint Cinamon

Issue description

when opening projects in Godot the editor crashes while on the loading page. an secondary popup window is created but doesn't display anything.

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
   at: propagate_notification (scene/main/node.cpp:2208)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f4e02a98520] (??:0)
[2] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================

logs for mono version

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
   at: propagate_notification (scene/main/node.cpp:2208)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.mono.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[2] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[3] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[4] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
   at: propagate_notification (scene/main/node.cpp:2208)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.mono.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[2] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[3] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[4] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x5f293b) [0x7f1dabf1593b] (??:0)
[5] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x60a016) [0x7f1dabf2d016] (??:0)
[6] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[7] /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x12c) [0x7f1e68f64a7c] (??:0)
[8] /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7f1e68f10476] (??:0)
[9] /lib/x86_64-linux-gnu/libc.so.6(abort+0xd3) [0x7f1e68ef67f3] (??:0)
[10] /home/hjagu/Godot/mono/Godot_v4.1.1-stable_mono_linux.x86_64() [0xeb14d2] (??:0)
[11] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[12] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[13] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[14] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================

Steps to reproduce

open any project

Minimal reproduction project

this happens with seemingly any project

@Calinou
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Calinou commented Aug 22, 2023

Thanks for the report! Consolidating in #58927, as your GPU doesn't support Vulkan.

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