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Vulkan API 1.3.238 - Forward+, NVIDIA GeForce GTX 560 Ti, Linux Mint Cinamon
Issue description
when opening projects in Godot the editor crashes while on the loading page. an secondary popup window is created but doesn't display anything.
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2208)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f4e02a98520] (??:0)
[2] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================
logs for mono version
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2208)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.mono.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[2] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[3] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[4] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2208)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.mono.official (bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[2] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[3] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[4] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x5f293b) [0x7f1dabf1593b] (??:0)
[5] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x60a016) [0x7f1dabf2d016] (??:0)
[6] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[7] /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x12c) [0x7f1e68f64a7c] (??:0)
[8] /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7f1e68f10476] (??:0)
[9] /lib/x86_64-linux-gnu/libc.so.6(abort+0xd3) [0x7f1e68ef67f3] (??:0)
[10] /home/hjagu/Godot/mono/Godot_v4.1.1-stable_mono_linux.x86_64() [0xeb14d2] (??:0)
[11] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609fce) [0x7f1dabf2cfce] (??:0)
[12] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.21/libcoreclr.so(+0x609557) [0x7f1dabf2c557] (??:0)
[13] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f1e68f10520] (??:0)
[14] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================
Steps to reproduce
open any project
Minimal reproduction project
this happens with seemingly any project
The text was updated successfully, but these errors were encountered:
Godot version
Godot Engine v4.1.1.stable.mono.official.bd6af8e0e, Godot Engine v4.1.1.stable.official.bd6af8e0e
System information
Vulkan API 1.3.238 - Forward+, NVIDIA GeForce GTX 560 Ti, Linux Mint Cinamon
Issue description
when opening projects in Godot the editor crashes while on the loading page. an secondary popup window is created but doesn't display anything.
logs for mono version
Steps to reproduce
open any project
Minimal reproduction project
this happens with seemingly any project
The text was updated successfully, but these errors were encountered: