-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Particles aren't emiting when scale_curve begins from zero #80863
Comments
This occurred in 4.x at some point and was resolved by #78021. cc @lawnjelly – this may be related to interpolation changes. |
Needs MRP. Please always include MRP, no matter how simple to you, it may take time to reproduce / not reproduce on another machine etc. EDIT: I don't think I did any changes directly to There were some general changes for interpolation but I don't think this would be likely to cause this. UPDATE: |
Sorry, I just thought reproduction steps are very basic and don't require dedicated project. |
We should solve this before the next beta. What approach do we want to take? Revert #53852 or is there a way to keep both cases working? |
Fixed by #81902. |
Strangely I couldn't seem to get this bug to reproduce in master (despite having the same code here), so I've shelved master PR for now. |
Godot version
v3.6.beta3.official [21ab700]
System information
Linux Ubuntu 22.04, GeForce 1060
Issue description
Particles
stops emitting when the first point ofScale Curve
inProcess Material
is zero, like with "Linear preset".Another fact is that setting
flag_disable_z
orflag_disable_z
cancels this effect (emitting works).The same setup in Godot_v3.5.2-stable works without problems.
Steps to reproduce
Just any
Particles
set up as described in Issue descriptionMinimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: