-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I can't create or open a project in Godot 4.1.1 #79653
Comments
The error you're quoting is not the reason for the crash. Please paste the full log here between 3 backticks (```). Also, can you reproduce this with a standard (non-C#) build? PS: Please don't remove the headings from the issue template. They are here for a reason 🙂 |
Thanks for your response, I don't have much experience with this, so forgive if it is a bit messy :). This is the (error) response for the C#(!) build:
This is the (error) response for the NON(!) C# build:
Thanks |
Just for context, I run Artix Linux on 4.1 stable and have no problems, so I doubt its the OS. That said, the Artix Linux I run is deprecated/obsolete (its a rolling-release but I haven't updated in many months), but Artix Linux is extremely stable all in all, never heard of something breaking by an update. @E-niek some questions so we can help you out:
|
Well, I do have another Artix Linux device with 4.1 C# on it, and there it works fine, so that's a bit weird.
|
The crash backtrace points to llvmpipe being used for software Vulkan rendering. You need to use the Compatibility rendering method, as your graphics card doesn't support Vulkan. See #58927. That said, if all you have is the integrated graphics from your CPU, it won't be able to even run the Compatibility rendering method. 1st-gen Intel IGPs only support OpenGL 2.1, on top of being very slow. |
The different features are exclusively on graphics/rendering and even there, most features are shared between vulkan and opengl3 from what I know. I doubt you will run into any rendering-exclusive features for quite sometime. Probably never if you use mostly 2D graphics |
Thanks for solving my issue, I'm closing this now. |
Godot version
4.1.1 - .NET
System information
Artix Linux x86_64, Intel Pentium G6960 (2) @ 2.933G
Issue description
When I try to open/create a project it always crashes with this error: 'ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead. at: propagate_notification (scene/main/node.cpp:2208)'
Program crashed with signal 11
The text was updated successfully, but these errors were encountered: