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When running a project that loads files in code though the debugger the capitulation of file names doesn't matter. However when exporting the project the capitulation does matter. This can lead to issues that only appear when exporting the project but not when developing.
Steps to reproduce
Create a scene with a textureRect node. create a script that assigns a texture to the node but has improper capitulation of the file name. when the scene is run in the editor the txture appears on the node. However when exported the texture does not appear
AThousandShips
changed the title
Textures don't appear on export with improper capitisatio but do appear in the debugger
Textures don't appear on export with improper capitalisation but do appear in the debugger
Jul 10, 2023
Godot version
4.1
System information
Windows 11
Issue description
When running a project that loads files in code though the debugger the capitulation of file names doesn't matter. However when exporting the project the capitulation does matter. This can lead to issues that only appear when exporting the project but not when developing.
Steps to reproduce
Create a scene with a textureRect node. create a script that assigns a texture to the node but has improper capitulation of the file name. when the scene is run in the editor the txture appears on the node. However when exported the texture does not appear
Minimal reproduction project
Archive.zip
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