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Apply vertex displacement to GeometryInstance #78704

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DxUr opened this issue Jun 26, 2023 · 1 comment
Closed

Apply vertex displacement to GeometryInstance #78704

DxUr opened this issue Jun 26, 2023 · 1 comment

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@DxUr
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DxUr commented Jun 26, 2023

Godot version

4.0.3

System information

N/A

Issue description

I cant apply a vertex displacement to a GeometryInstance (MeshInstance) without affecting the materials (override the entire material) , and it's imposible to use a custom shader to each surface for each GeometryInstance in my project, if there is just a little idea of how I can solve this just tell me , I'm using C++ in my project so I dont have any issues with compiling custom engine build.

Steps to reproduce

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Minimal reproduction project

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@Calinou
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Calinou commented Jun 26, 2023

Please don't ask support questions here, as this issue tracker is meant to be used for bug reports only. Use one of the other community channels instead.

See also godotengine/godot-proposals#1779 and godotengine/godot-proposals#2595.

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