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Multiple item Settings are not available on Android #76637
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While floating windows exist, mobile OSes do not have a concept of window mode or size that applications can adjust themselves. Window mode and size is entirely left to the user running the application.
These are expected not to work on mobile, since TAA and volumetric fog aren't implemented in the Forward Mobile rendering method (and won't be due to performance requirements of these techniques). These settings are not hidden entirely because you may want to enable them while on Android, commit your project to version control then have TAA/volumetric fog enabled on desktop. See #66465.
I doubt the remote deployment and remote filesystem features work, so these settings could probably be hidden on Android. |
I think another solution is needed for this case... because having settings that are expected to NOT work is a... weird thing to say the least |
Why close? It hasn't been solved in any way yet |
Maybe I should open it again? What do you think? |
The fact that you found a workaround for your specific problem doesn't change the fact that having settings display but be expected not to work is downright weird. |
Godot version
4.x
System information
Android
Issue description
The bug covers a wide range of issues, including the fact that you can't adjust debug window mode or size on Android, both of which are disabled, Forward+ rendering won't work, TAA, version control and volume fog won't work. In that case, why not just move it out like Android Export? Also, I don't know how many debugging Settings are useless on Android (and there are a lot of them) and they need a lot of testing to make sure they work on Android.
Steps to reproduce
null
Minimal reproduction project
null
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