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I can repro in v4.0.2.stable.official [7a0977ce2]. This behavior doesn't happen in 3.5 (there's no double_tap detection there either, but it would be possible for a user to make their own double tap detection there. If there's a way to disable Godot 4's double tap so I can program this behavior myself instead that'd unblock me here too)
Godot version
v4.0.1.stable.official [cacf499]
System information
Windows 11
Issue description
Pretty easy to reproduce, in a blank project, add a script that logs all input events:
If you double tap & drag (as in, 2 "down" events, 1 "up" event) no drag events are emitted no matter how much you move your finger.
If you tap another finger on the screen, it seems to "unblock" and now the drag events on the original finger register.
This doesn't happen when testing on a computer, just on my Android Pixel 6.
Steps to reproduce
See above
Minimal reproduction project
N/A
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