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Vulkan Mobile: CLIP_ONLY doesn't work with tilemap, shows background clear color #76104

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elvisish opened this issue Apr 15, 2023 · 2 comments · Fixed by #90821
Closed

Vulkan Mobile: CLIP_ONLY doesn't work with tilemap, shows background clear color #76104

elvisish opened this issue Apr 15, 2023 · 2 comments · Fixed by #90821

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@elvisish
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Godot version

4.0.2 stable

System information

Windows 10, Vulkan, RTX 3060 (466.81)

Issue description

When using CLIP_ONLY setting on Clip Children and the Forward Mobile renderer, it doesn't hide the clipping object, it renders the background color instead.

Steps to reproduce

  • Add a sprite object to clip with.
  • Add a child sprite to be clipped.
  • Set the renderer to Mobile.
  • Watch the clip object be rendered as the background/the tileset hall-of-mirrorsing.

Minimal reproduction project

cliptest.zip

@Calinou
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Calinou commented Apr 15, 2023

@Calinou Calinou changed the title CLIP_ONLY doesn't work on Mobile renderer with tilemap, shows background clear color Vulkan Mobile: CLIP_ONLY doesn't work with tilemap, shows background clear color Apr 15, 2023
@clayjohn
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Sounds like a duplicate of #75956

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3 participants