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When using CLIP_ONLY setting on Clip Children and the Forward Mobile renderer, it doesn't hide the clipping object, it renders the background color instead.
Steps to reproduce
Add a sprite object to clip with.
Add a child sprite to be clipped.
Set the renderer to Mobile.
Watch the clip object be rendered as the background/the tileset hall-of-mirrorsing.
Calinou
changed the title
CLIP_ONLY doesn't work on Mobile renderer with tilemap, shows background clear color
Vulkan Mobile: CLIP_ONLY doesn't work with tilemap, shows background clear color
Apr 15, 2023
Godot version
4.0.2 stable
System information
Windows 10, Vulkan, RTX 3060 (466.81)
Issue description
When using CLIP_ONLY setting on Clip Children and the Forward Mobile renderer, it doesn't hide the clipping object, it renders the background color instead.
Steps to reproduce
Minimal reproduction project
cliptest.zip
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