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Playing raw audio when using the steelseries GG engine will result in broken output sound.
The engine will remap applications to different individually configurable channels: Game, Chat, Media, ... And allow to change volume, set output device, ... per channel.
Steps to reproduce
You need the steelseries GG engine installed.
Play raw pcm audio using.
This problem will likely affect a lot of people around the globe using steelseries headset hardware with enabled sonar. And it will apply to multiple godot made projects. So while i agree on the third-party thing, i can also verify that other software does not have this problem. Would be more of a question if its worth to fix this on godot end, or to rely on the vendor to fix this, accepting sound issues to rise on game dev support tickets.
I suspect the problem to be caused by the playback format:
Calinou
changed the title
Sound issues when using Steelseries Sonar
Sound issues when using Steelseries Sonar (positional audio with emulated SPDIF interface)
Apr 5, 2023
Godot version
4.0.1
System information
Windows 11, Vulkan
Issue description
Playing raw audio when using the steelseries GG engine will result in broken output sound.
The engine will remap applications to different individually configurable channels: Game, Chat, Media, ... And allow to change volume, set output device, ... per channel.
Steps to reproduce
You need the steelseries GG engine installed.
Play raw pcm audio using.
Minimal reproduction project
N/A
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