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MP3 importer works incorrectly #75223
Comments
Information about the MP3 file:
|
Can't reproduce on Linux and Windows (on 4.0.1). Tried listening many times to the preview when importing the file, as well as on a launched instance, and it seems to play just like I hear from the system player. Can you give more details on what is the issue and how it occurs? |
2023-04-02.15-56-15.mp4This video may show the problem |
Here are the waveforms from your video. Apart from the initial moment, both waves look identical: The difference is so small that I'm not sure if this is an issue with Godot; it might be some setting in your system player that's causing this, like an equalizer. Try from another fresh media player without any custom settings (e.g. VLC) to see if it sounds the same as well. |
I checked my system player and the equalizer does not open |
Audio in OGG format seems to have the same problem |
Tested this on Godot 3 and the issue isn't ocurring there. |
cc @ellenhp This may be related to a different resampler being updated in 4.0. |
This is related to the fade-in code that I was trying to fix in #71780 |
Unrelated but wavs still use linear resampling as far as I know. |
Godot version
4.0 mono
System information
windows10
Issue description
The specific mp3 audio imported within the editor does not play clearly
Steps to reproduce
1.Download this audio file
tapSound.zip
2.Play using the system player
3.Play after import to Godot editor
4.Compare the sound when played twice
Minimal reproduction project
N/A
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