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GridMap tiles with textures rendered completely black #75094

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blackears opened this issue Mar 19, 2023 · 1 comment
Closed

GridMap tiles with textures rendered completely black #75094

blackears opened this issue Mar 19, 2023 · 1 comment
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@blackears
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Godot version

v4.0.stable.official [92bee43]

System information

Windows 10, Compatability

Issue description

I'm trying to use GridMap to create a level for a game. I've created my blocks and exported them into a MeshLibrary. Unfortunately, when I use them, the texture is rendered as if albedo were set to pure black.

Steps to reproduce

Create a MeshLibrary by

  • Making a new scene
  • add a block (with a texture map on it) to the scene
  • Selecting Scene/Export As/Mesh Library from the main menu

Create a GridMap

  • Create a new scene
  • Add a GridMap
  • Set the MeshLibraray you created earlier as the MeshLibrary of the grid map
  • Click on a block
  • Drag in the viewport to draw with the block

You will see that all the blocks laid out in the viewport will be rendered as black.

Minimal reproduction project

GridMapError.zip

@KoBeWi
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KoBeWi commented Mar 19, 2023

Duplicate of #74111

@KoBeWi KoBeWi marked this as a duplicate of #74111 Mar 19, 2023
@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Mar 19, 2023
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