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Tilemap preview visual skewed incorrectly #74969

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technofromage opened this issue Mar 16, 2023 · 0 comments · Fixed by #74982
Closed

Tilemap preview visual skewed incorrectly #74969

technofromage opened this issue Mar 16, 2023 · 0 comments · Fixed by #74982

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@technofromage
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Godot version

4.0, 4.0.1

System information

Windows 11,

Issue description

When I load up a new tileset, and change the Node2D "skew" property it looks like the tilemap skews properly, but when placing new tiles the ghost is just stretched, not skewed
I've tested this on Compatibility, Mobile, and Forward rendering types, Tile shape seems to have nothing to do with it
I'm attaching a square tilemap with a skew of 70
godot_but_031523

Steps to reproduce

Make a new 2d project, and add a tilemap to it
Give the tilemap a tile set, anything should work
give the tilemap a skew
go to place a new tile

Minimal reproduction project

N/A

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4 participants
@kleonc @YuriSizov @technofromage and others