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When I load up a new tileset, and change the Node2D "skew" property it looks like the tilemap skews properly, but when placing new tiles the ghost is just stretched, not skewed
I've tested this on Compatibility, Mobile, and Forward rendering types, Tile shape seems to have nothing to do with it
I'm attaching a square tilemap with a skew of 70
Steps to reproduce
Make a new 2d project, and add a tilemap to it
Give the tilemap a tile set, anything should work
give the tilemap a skew
go to place a new tile
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0, 4.0.1
System information
Windows 11,
Issue description
When I load up a new tileset, and change the Node2D "skew" property it looks like the tilemap skews properly, but when placing new tiles the ghost is just stretched, not skewed
I've tested this on Compatibility, Mobile, and Forward rendering types, Tile shape seems to have nothing to do with it
I'm attaching a square tilemap with a skew of 70
Steps to reproduce
Make a new 2d project, and add a tilemap to it
Give the tilemap a tile set, anything should work
give the tilemap a skew
go to place a new tile
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: