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Godot 4 Crash when opening project on ubuntu #74908

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nitricware opened this issue Mar 14, 2023 · 1 comment
Closed

Godot 4 Crash when opening project on ubuntu #74908

nitricware opened this issue Mar 14, 2023 · 1 comment

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@nitricware
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Godot version

4.0.stable.mono.official

System information

Ubuntu 22.04.2 LTS

Issue description

I downloaded the most recent Godot 4 Engine with mono support, extracted the contents of the zip (the executable and the folder GodotSharp) to /usr/local/bin/. I renamed the executable to godot-mono

When I start godot-mono the project selection screen appears and when I create a new project or open an existing one, this appears in terminal and the windowed Godot application disappears.

dotnet-sdk-6.0 is installed

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.stable.mono.official (92bee43adba8d2401ef40e2480e53087bcb1eaf1)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.13/libcoreclr.so(+0x4b5e94) [0x7ff0bfcb5e94] (??:0)
[2] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7ff116842520] (??:0)
[3] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================

What could go wrong there?

Steps to reproduce

  1. install godot as described
  2. run godot as described
  3. crash

Minimal reproduction project

no project neccessary

@Calinou
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Calinou commented Mar 21, 2023

As a workaround, choose the Compatibility rendering method when creating a project. For existing projects, see #74159 (comment).

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