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I downloaded the most recent Godot 4 Engine with mono support, extracted the contents of the zip (the executable and the folder GodotSharp) to /usr/local/bin/. I renamed the executable to godot-mono
When I start godot-mono the project selection screen appears and when I create a new project or open an existing one, this appears in terminal and the windowed Godot application disappears.
dotnet-sdk-6.0 is installed
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.stable.mono.official (92bee43adba8d2401ef40e2480e53087bcb1eaf1)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/shared/Microsoft.NETCore.App/6.0.13/libcoreclr.so(+0x4b5e94) [0x7ff0bfcb5e94] (??:0)
[2] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7ff116842520] (??:0)
[3] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
================================================================
What could go wrong there?
Steps to reproduce
install godot as described
run godot as described
crash
Minimal reproduction project
no project neccessary
The text was updated successfully, but these errors were encountered:
Godot version
4.0.stable.mono.official
System information
Ubuntu 22.04.2 LTS
Issue description
I downloaded the most recent Godot 4 Engine with mono support, extracted the contents of the zip (the executable and the folder
GodotSharp
) to/usr/local/bin/
. I renamed the executable togodot-mono
When I start
godot-mono
the project selection screen appears and when I create a new project or open an existing one, this appears in terminal and the windowed Godot application disappears.dotnet-sdk-6.0
is installedWhat could go wrong there?
Steps to reproduce
Minimal reproduction project
no project neccessary
The text was updated successfully, but these errors were encountered: