You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For the scale property to work (if billboarding is enabled), Billboard must be set to Particle Billboard and Billboard Keep Scale property must also be enabled on the StandardMaterial3D used by the particles mesh.
Emitting position at Global Position Vector3(0,0,0) first frame
Closing due to lack of response. Please comment if you can still reproduce this bug on the latest Godot version, with Vertex Color > Use As Albedo and Billboard Keep Scale enabled on the BaseMaterial3D used by the mesh rendered in the particles node.
See #18365 for original rationale as to why a opt-in Keep Scale property is needed.
PS: Since no minimal reproduction project was included in the original bug report, please upload one as well to ease troubleshooting.
Godot version
4.0 stable
System information
Windows 11
Issue description
GpuParticle3D scale, color not working on process material.
Emitting position at Global Position Vector3(0,0,0) first frame
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: