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Deselected TileMap does not remember previously selected tile source #73536

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KoBeWi opened this issue Feb 17, 2023 · 1 comment · Fixed by #74039 or #94356
Closed

Deselected TileMap does not remember previously selected tile source #73536

KoBeWi opened this issue Feb 17, 2023 · 1 comment · Fixed by #74039 or #94356

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@KoBeWi
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KoBeWi commented Feb 17, 2023

Godot version

4.0 rc2

System information

Windows 10 x64

Issue description

Regression from #71770

When you have a TileMap with multiple tile sources and deselect the node, it resets back to 0. It's likely because the editor edits null and resets to initial state.

This wasn't happening before.

Steps to reproduce

  1. Add TileMap
  2. Add multiple tile sources
  3. Select any source other than the first one
  4. Click other node
  5. Click TileMap again
  6. Your source is no longer selected

Minimal reproduction project

N/A

@KoBeWi
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KoBeWi commented Jul 14, 2024

It's happening again.

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