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When you have a TileMap with multiple tile sources and deselect the node, it resets back to 0. It's likely because the editor edits null and resets to initial state.
This wasn't happening before.
Steps to reproduce
Add TileMap
Add multiple tile sources
Select any source other than the first one
Click other node
Click TileMap again
Your source is no longer selected
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0 rc2
System information
Windows 10 x64
Issue description
Regression from #71770
When you have a TileMap with multiple tile sources and deselect the node, it resets back to 0. It's likely because the editor edits null and resets to initial state.
This wasn't happening before.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: