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In the TileSet window, Paint tab, when selecting Paint Properties of type Vector2i like Texture Origin, you can enter floats (fractional numbers) in the fields, giving a false impression that is is a Vector2. When you click on tiles to paint though, only a Vector2i (clamped to integer nearest to zero) value is set.
then click on tile to set origin:
tileset.tres diff shows:
0:0/0/texture_origin = Vector2i(-1, 2)
or you can check in the Select tab, the property:
Steps to reproduce
Create TileSet resource, open TileSet window, create at least 1 tile > Paint tab
Select Texture Origin
Enter float values and paint
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.rc2.official [d2699dc]
System information
Linux Ubuntu 20.04 with Unity desktop
Issue description
In the TileSet window, Paint tab, when selecting Paint Properties of type Vector2i like Texture Origin, you can enter floats (fractional numbers) in the fields, giving a false impression that is is a Vector2. When you click on tiles to paint though, only a Vector2i (clamped to integer nearest to zero) value is set.
then click on tile to set origin:
tileset.tres diff shows:
or you can check in the Select tab, the property:
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: