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(4.0 Android Editor) UI doesn't fit screen properly and tap inputs are getting incorrect screen position when UI scale > 100% #71198

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TheRektafire opened this issue Jan 11, 2023 · 0 comments · Fixed by #71836

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@TheRektafire
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Godot version

4.0 Beta 11 Android Editor

System information

Android 11, Moto G Power 2021

Issue description

In the editor for the latest Godot 4 beta (and possibly others too) in the Android editor the window is not fitting into the screen properly, as you can see in the screenshot part of the screen is cut off at the top and bottom, not only that but the tap inputs also seem to be offset in the Y axis by some amount, for example in the scene create menu when I tap on 3d scene it actually taps on 2d scene, and if I want to tap on one of the top menus I have to actually tap below them. This likely has something to do with screen scaling since I noticed it's >100% by default in the mobile editor and if I set scale to 100% the issue appears to go away. Also this only effects the actual editor, not the project menu.
Screenshot_20230110-172831

Steps to reproduce

  1. Open Android editor
  2. Try to tap on a button

Minimal reproduction project

N/A

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3 participants