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When applying a reverb to SFX, some sounds are truncated - they abruptly end. Lengthening the audio files with silence doesn't seem to resolve the problem.
Steps to reproduce
Add a new audio bus and add the default reverb effect
Create an audio player that uses that bus and plays a sound-effect
Rig up a button to play audio on click
Notice that, with some audio sounds, the SFX is truncated.
Godot version
v3.5.1.stable.arch_linux
System information
Arch Linux (latest stable kernel)
Issue description
When applying a reverb to SFX, some sounds are truncated - they abruptly end. Lengthening the audio files with silence doesn't seem to resolve the problem.
Steps to reproduce
Notice that, with some audio sounds, the SFX is truncated.
With the MVP project, press any of the buttons.
Minimal reproduction project
ReverbBug.zip
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