AudioListener2D
ignores rotation for positional audio
#69025
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Milestone
AudioListener2D
ignores rotation for positional audio
#69025
Godot version
v4.0.beta5.official [89a33d2]
System information
Windows 10
Issue description
When using an
AudioListener2D
withAudioStreamPlayer2D
, only the position is taken into account for the positional audio calculation, but rotation is ignored.Without and active
AudioListener2D
, the positional audio works fine both when changing position and rotation.Steps to reproduce
Open and run the attached reproduction project.
Move around by dragging with left mouse button, rotate by dragging left/right with the right mouse button.
Pressing Space enables/disables
AudioListener2D
.Notice that when the listener is disabled, both moving and rotating sounds fine, but with it enabled, rotation is ignored (which leads to some very weird audio when the listener has both been moved and rotated)
Minimal reproduction project
AudioListener2DTest.zip
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