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We are having an issue where we have sounds coming into 2 audio buses
we got the DuckOnMusic bus and the Music Bus.
For mixing reasons we are sending the Music bus to its own MusicMaster bus where we need to get the bus signal to a compressor at the DuckOnMusic bus as illustrated above.
The expected result is that when we connect the MusicMaster bus on the compressor sidechain, is that it behaves exactly as when we connect it to the Music bus.
The actual result is that on MusicMaster bus this has no effect, and on Music bus it works as intended.
Steps to reproduce
download zipped project
open project with godot.
run project and press arrow up to hear gunshot sound.
after some seconds music starts playing, and if the bus compressor side chain input is set to music bus, your gunshot sounds are now lowered to a point where you dont really hear them anymore
stop the game and change the compressor sidechain input to music master, and try to run the game again.
this time the gunshot sounds keep playing over the music instead of getting lowered.
for making sure that the music signal is sent through the MusicMaster bus, I added a Pitch shift on the MusicMaster bus that you can enable to hear the music gets drastically changed while in play mode, proving that the Music bus does go through the MusicMaster bus. as seen below
Godot version
3.4.4.Stable.costum_build
System information
OSX 12.3
Issue description
We are having an issue where we have sounds coming into 2 audio buses
we got the DuckOnMusic bus and the Music Bus.
For mixing reasons we are sending the Music bus to its own MusicMaster bus where we need to get the bus signal to a compressor at the DuckOnMusic bus as illustrated above.
The expected result is that when we connect the MusicMaster bus on the compressor sidechain, is that it behaves exactly as when we connect it to the Music bus.
The actual result is that on MusicMaster bus this has no effect, and on Music bus it works as intended.
Steps to reproduce
Minimal reproduction project
Godot test project.zip
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