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CharacterBody3D's Cylinder Collision Shape Teleports Chaotically when Colliding with a Large Slope #67616

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Gamepro5 opened this issue Oct 19, 2022 · 1 comment

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@Gamepro5
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Godot version

4.0 Beta 3

System information

Windows 10 ; AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz

Issue description

I truly can't describe it. It only happens with the cylinder collision shape, and it might have something to do with the size of the slope. Other than that, I don't even know how to describe the behavior I'm seeing aside from teleporting chaotically.

Steps to reproduce

  1. Click play.
  2. Observe the chaos.

Minimal reproduction project

CylinderBugMinimal.zip

@Calinou
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Calinou commented Oct 19, 2022

Duplicate of #57048 (same cause).

It only happens with the cylinder collision shape

Cylinder collision shapes are currently pretty broken in GodotPhysics. I'd use capsules or boxes instead.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Oct 19, 2022
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