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Thread 1 "godot" received signal SIGINT, Interrupt.
__futex_abstimed_wait_common64 (private=128, cancel=true, abstime=0x0, op=265, expected=8592, futex_word=0x7fffcd8aa910) at ./nptl/futex-internal.c:57
57 ./nptl/futex-internal.c: No such file or directory.
(gdb) backtrace
#0 __futex_abstimed_wait_common64 (private=128, cancel=true, abstime=0x0, op=265, expected=8592, futex_word=0x7fffcd8aa910) at ./nptl/futex-internal.c:57
#1 __futex_abstimed_wait_common (cancel=true, private=128, abstime=0x0, clockid=0, expected=8592, futex_word=0x7fffcd8aa910) at ./nptl/futex-internal.c:87
#2 __GI___futex_abstimed_wait_cancelable64 (futex_word=futex_word@entry=0x7fffcd8aa910, expected=8592, clockid=clockid@entry=0, abstime=abstime@entry=0x0, private=private@entry=128)
at ./nptl/futex-internal.c:139
#3 0x00007ffff7af66a4 in __pthread_clockjoin_ex (threadid=140736641803840, thread_return=0x0, clockid=0, abstime=0x0, block=<optimized out>) at ./nptl/pthread_join_common.c:105
#4 0x0000000005118e77 in std::thread::join() ()
#5 0x0000000004c970ec in Thread::wait_to_finish (this=0x7fffffffdad0) at core/os/thread.cpp:106
#6 0x0000000002b7fff2 in AudioDriverPulseAudio::finish (this=0x7fffffffda90) at drivers/pulseaudio/audio_driver_pulseaudio.cpp:664
#7 0x00000000045e92d3 in AudioServer::finish (this=0x9e2c170) at servers/audio_server.cpp:1058
#8 0x00000000018c5d98 in Main::cleanup (p_force=false) at main/main.cpp:2519
I cannot reproduce this on current master or in 3.5.1, on Windows 10. This issue may be specific to your audio driver.
Should AudioServer be unlocked automatically in the deconstructor, or could a warning be added when it is never unlocked?
Godot version
3.6.beta.custom_build. 4d4c6c1
System information
Ubuntu 22.04 - Nvidia GTX 970, Gnome shell 42 X11
Issue description
After executing
attempt to close Godot freeze app here
Steps to reproduce
Minimal reproduction project
rrr.zip
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